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Luck of the (Recruiting) Dice
Posted by Rob Peterson on Monday, Sep. 11th, 2023 at 1:01 AM

Okay, so we all have thought once, twice, or a hundred times that Olmec hates us. As Kevin was so nice to proved factual data that proves Olmec really hates Antioch the most when it comes to expected results in matches, I have been working on crunching Recruiting data from the past 5 seasons to see who Olmec likes to stick it to the most when it comes time to roll those dice for skill levels. 

Don't worry, at the end of this post, only 3 teams really won't have any right to compain about Olmec and their recruits. The rest of us, we can still grumble to our hearts' content. 

For primers, here's some basic data of the number of recruits that have been made since Season 4. We made some significant changes to the recruiting process in Season 4, so to keep things as controlled and statistically relevant as possible, data from Seasons 1-3 has been omitted from this analysis. 

Season / Stars Num Players 1-Star 2-Star 3-Star 4-Star 5-Star
4 64 1 2 26 21 14
5 136 7 3 53 43 30
6 130 3 1 51 45 30
7 132 5 1 52 44 30
8 135 5 5 51 44 30
9 100 0 0 25 45 30
Total 697 21 12 258 242 164

The data includes all the players brought thought the recruiting/bidding phase, as well as all of the walk-ons that get signed at the end of the season. 

 

The position breakdown from Season 4-9 is as follows:

 

Position Total Players
L 110
MB 182
OH 181
RS 112
S 112

 

 

 

When looking at the data, not every stat applies to every player. For example, MB does not use the Rcv or Set stat, however within the data, they are still assigned either a 1 or a 2 value. Any place where a position does not make use of a stat, that data was not evaluated here. This is something to keep in mind as we proceed.

 

 

 

Position Number of Applicable Stats
L 4
MB 4
OH 6
RS 4
S 5

 

 

 

If you look at the Rules (Stars to Skill Level Conversion, Page 14), it lays out the possibilities of each position and star for minimum and maximum values. Every usable skill has 3 possible values, a minimum value, a maximum value, and then by virtue of there only being 3 values, a median value. There are special players where they can game Max Stat_X or Max Stat_Y + 1. For these stats, they automatically hit the max value for that category, making them pretty sought after. 

The data can then be parsed pretty simply by tallying each skill for each player as whether or not the player hit the Min (1), Median (2), or Max (3) value for that stat. Let's look at Teutopolis's players from Season 9 to explain the data crunching:

 

 

 

First Last Stars Pos Srv Rcv Atk Blk Def Set Max SL Srv Rcv Atk Blk Def Set
Mike Ingram 4 L 10 9 2 2 10 9 N 3 2     3 3
Geordi La Forge 5 OH 11 11 11 10 11 5 N 3 3 3 1 3 1
Dillon Ward 4 OH 10 8 10 10 9 5 N 3 1 3 3 2 2

 

 

Aside from wondering what C-Ball was doing here only recruiting 3 players, with 2 of them being OH's, it's easy to see that the players he recruited fared QUITE well and were generally liked by Olmec. None of them were Max SL players for any category, but of the 16 categories that Teutopolis recruits use, 10 of them were Max value, 3 were Min value, and 3 were Median value. 

 

So, with that said, let's take a look at all of Season 9, and see how each team fared with their recruits:

 

 

 

name Num Players TOT_MIN TOT_MED TOT_MAX TOT_SKILL MIN_PCT MED_PCT MAX_PCT MIN_RANK MED_RANK MAX_RANK
Albuquerque 3 4 6 4 14 28.57% 42.86% 28.57% 17 5 26
Alton 3 4 2 8 14 28.57% 14.29% 57.14% 17 27 4
Ames 3 2 4 10 16 12.50% 25.00% 62.50% 31 19 2
Antioch 5 5 7 11 23 21.74% 30.43% 47.83% 26 13 10
Arlington 3 5 4 5 14 35.71% 28.57% 35.71% 8 15 21
Baton Rouge 3 4 5 6 15 26.67% 33.33% 40.00% 19 11 17
Burlington 4 7 3 8 18 38.89% 16.67% 44.44% 6 25 12
Carlsbad 5 5 8 9 22 22.73% 36.36% 40.91% 24 9 16
Cincinnati 3 5 4 6 15 33.33% 26.67% 40.00% 13 16 17
Columbia 4 5 4 10 19 26.32% 21.05% 52.63% 21 22 5
Dallas 3 4 4 4 12 33.33% 33.33% 33.33% 13 11 23
Denali 3 5 3 7 15 33.33% 20.00% 46.67% 13 23 11
Kentucky 3 3 7 4 14 21.43% 50.00% 28.57% 27 3 26
Manitowoc 1 2 2 1 5 40.00% 40.00% 20.00% 5 7 29
Mat-Su 3 2 9 4 15 13.33% 60.00% 26.67% 30 2 28
Mendon 4 3 8 8 19 15.79% 42.11% 42.11% 29 6 15
Merritt Island 4 6 5 6 17 35.29% 29.41% 35.29% 11 14 22
Nashville 2 2 1 6 9 22.22% 11.11% 66.67% 25 30 1
New Orleans 4 8 5 6 19 42.11% 26.32% 31.58% 4 17 25
Pekin 3 5 2 7 14 35.71% 14.29% 50.00% 8 27 6
Portland 2 4 0 4 8 50.00% 0.00% 50.00% 2 31 6
Quincy 4 7 5 7 19 36.84% 26.32% 36.84% 7 17 20
San Diego 5 6 8 9 23 26.09% 34.78% 39.13% 22 10 19
San Jose 3 4 2 6 12 33.33% 16.67% 50.00% 13 25 6
Santa Clara 1 0 5 1 6 0.00% 83.33% 16.67% 32 1 32
Schenectady 1 1 1 2 4 25.00% 25.00% 50.00% 23 19 6
Sheboygan 3 6 2 6 14 42.86% 14.29% 42.86% 3 27 13
Spokane 3 4 6 5 15 26.67% 40.00% 33.33% 19 7 23
St. Charles 5 8 11 4 23 34.78% 47.83% 17.39% 12 4 31
Starkville 1 4 0 1 5 80.00% 0.00% 20.00% 1 31 29
Teutopolis 3 3 3 10 16 18.75% 18.75% 62.50% 28 24 2
Tucson 3 5 3 6 14 35.71% 21.43% 42.86% 8 21 13

What can we tell from this:

* Nashville fared the best of all teams last season with 66% of their skill stats being Max value. However, they only recruited 2 players, so that's a little skewed.

* Of the teams who recruited 3+ players, Ames and Teutopolis fared the best with 62.5% of their stats being at (or above) the max. 

* Of the teams with 3+ recruits, St. Charles suffered the worst with only 17.39% of the skills at the max value. 

* In the 3+ recruit teams, Sheboygan suffered the worst in the opposite direction with 42.86% of their skills ending with the minimum value. New Orleans was right on their heels with 42.11%

* Ames and Mat-Su managed to avoid the whammy the most with 12.5% and 13.33%, respectvely of their recruits' skills at the minimum value.

 

There's a whole lot of analysis that can be done here, but we're all begging to know:

* Who does Olmec hate the most when it comes to recruiting?

 

name

Num Players TOT_MIN TOT_MED TOT_MAX TOT_SKILL MIN_PCT MED_PCT MAX_PCT MIN_RANK MED_RANK MAX_RANK
Albuquerque 23 36 35 37 108 33.33% 32.41% 34.26% 11 11 24
Alton 20 30 22 43 95 31.58% 23.16% 45.26% 15 28 4
Ames 20 18 34 43 95 18.95% 35.79% 45.26% 32 5 4
Antioch 26 40 32 51 123 32.52% 26.02% 41.46% 14 24 11
Arlington 19 34 29 25 88 38.64% 32.95% 28.41% 5 10 31
Baton Rouge 23 28 31 48 107 26.17% 28.97% 44.86% 26 19 7
Burlington 24 42 21 48 111 37.84% 18.92% 43.24% 6 31 8
Carlsbad 25 30 37 49 116 25.86% 31.90% 42.24% 27 13 9
Cincinnati 20 25 29 39 93 26.88% 31.18% 41.94% 25 15 10
Columbia 24 41 27 46 114 35.96% 23.68% 40.35% 8 27 17
Dallas 19 22 24 40 86 25.58% 27.91% 46.51% 28 22 2
Denali 21 27 34 37 98 27.55% 34.69% 37.76% 23 8 21
Kentucky 20 29 33 31 93 31.18% 35.48% 33.33% 16 6 25
Manitowoc 18 28 33 23 84 33.33% 39.29% 27.38% 11 1 32
Mat-Su 19 20 29 41 90 22.22% 32.22% 45.56% 31 12 3
Mendon 26 33 42 46 121 27.27% 34.71% 38.02% 24 7 20
Merritt Island 21 22 35 40 97 22.68% 36.08% 41.24% 30 4 15
Nashville 18 25 19 40 84 29.76% 22.62% 47.62% 21 29 1
New Orleans 26 42 30 51 123 34.15% 24.39% 41.46% 9 25 11
Pekin 24 45 27 39 111 40.54% 24.32% 35.14% 2 26 22
Portland 18 28 26 29 83 33.73% 31.33% 34.94% 10 14 23
Quincy 24 51 25 36 112 45.54% 22.32% 32.14% 1 30 28
San Diego 25 35 43 38 116 30.17% 37.07% 32.76% 19 3 27
San Jose 20 37 17 38 92 40.22% 18.48% 41.30% 3 32 14
Santa Clara 19 33 31 27 91 36.26% 34.07% 29.67% 7 9 29
Schenectady 22 31 30 43 104 29.81% 28.85% 41.35% 20 20 13
Sheboygan 26 30 37 55 122 24.59% 30.33% 45.08% 29 18 6
Spokane 19 28 26 37 91 30.77% 28.57% 40.66% 17 21 16
St. Charles 25 35 44 39 118 29.66% 37.29% 33.05% 22 2 26
Starkville 20 37 29 27 93 39.78% 31.18% 29.03% 4 15 30
Teutopolis 24 37 30 45 112 33.04% 26.79% 40.18% 13 23 18
Tucson 19 27 27 34 88 30.68% 30.68% 38.64% 18 17 19

 

Let's start with the fortunate sons. 

Top 5 Teams for the lowest Min % since Season 4:

Rank Team Min Skill %
1 Ames 18.95%
2 Mat-Su 22.22%
3 Merritt Island 22.68%
4 Sheboygan 24.59%
5 Dallas 25.58%

 

Top 5 teams for the highest Max %:

 

Rank Team Max Skill %
1 Nashville 47.62%
2 Dallas 46.51
3 Mat-Su 45.56%
4 Alton 45.26%
5 Ames 45.26%

 

 

Now, onto the suckers... those teams that Olmec saw in the Recruiting dice-rolling mechanism and laughed at. 

Top 5 teams for the highest Min %:

Rank Team Min Skill %
1 Quincy 45.54%
2 Pekin 40.54%
3 San Jose 40.22%
4 Starkville 39.78%
5 Arlington 38.64%

 

Top 5 teams for lowest Max %:

Rank Team Max Skill %
1 Manitowoc 27.38%
2 Arlington 28.41%
3 Starkville 29.03%
4 Santa Clara 29.67
5 Quincy 32.14%

 

 

So, the data seems pretty clear... Arlington, Starkville and (this pains me to say) Quincy are three teams that have truly earned the right to say that Olmec hates their recruits. 

On the flip side, Ames, Mat-Su and Dallas cannot complain about ANYTHING recruiting related. They seem to be Midas-touched with their recruits!

 

What's everyone's take on their recruiting stats? Is there anything you'd like to see analyzed?

 

 

 

 

Readers Comments

Interesting read - if only to confirm some suspicions of mine.

Eduard Habermann on Monday, Sep. 11th, 2023 at 2:51 PM
 

One improvement would be to map the outcomess to the (assumed) value of the skills,

A good SET roll at a L doesn't quite compensate for a bad DEF.

It wouldn't make much difference on the whole, however.

Eduard Habermann on Monday, Sep. 11th, 2023 at 2:54 PM
 

Hmm... that could be an interesting angle Eduard.. each position has 1 or 2 "key" skill stats where if they Min there, but Max everywhere else, they'll be less effective. Wouldn't be difficult to crunch that. 

Rob Peterson on Monday, Sep. 11th, 2023 at 5:50 PM
 

I agree - a 4* setter with max SET and min everything else has a higher rating than min SET and max everything else (50 to 49)

Two points

5* players mostly have 10s or 11s so no median there.

I'm not surprised Quincy come bottom. I regularly check them and haven't seen a good recruiting season yet. 

Steve Turner on Monday, Sep. 11th, 2023 at 6:46 PM
 

Brilliant stuff Rob 👏 and shout out to Max aswell for sneaking the anti-Quincy code into the programme.

Agree with Eduard that it would be good to see how this plays out on the basis of key skills.

I'd also love to see how it looks for different skill levels. Olmec has a twisted sense of humour and I feel like quite a high percentage of my max levels go to my 1* walk ons who are never going to get a match anyway, while my very expensive 5*s get shafted.

Roger Mendonça on Monday, Sep. 11th, 2023 at 7:25 PM
 

Not surprising at all that Spokane is simply mediocre. Nothing to complain too strenuously about, but nothing to crow about, either.

Jason Halpin on Monday, Sep. 11th, 2023 at 8:16 PM
 

Jason directly copying and pasting from the Spokane tourism board website there

John Holden on Monday, Sep. 11th, 2023 at 10:04 PM
 

Rob: Very well done, thank you!  It highlights how the software is against Quincy at every turn and teams should pity us with C-level lineups.  It will be enough for you to win with our luck...I assure you!

Eduard and Steve: I like those ideas.

Roger: Please don't encourage Max.  😎  Also, if you need to see all the worst-case scenarios, please see the Quincy Roster.

Jason: sounds like things are in neutral...I could be so lucky.

John: I laughed.  Well done!  😂

Allan Sellers on Monday, Sep. 11th, 2023 at 10:14 PM
 

Love the stats and the work you've put in Rob

Nashville appear to have done well, but as Steve pointed out if you recruit 5 star players instead of 3/4 you will have higher SL.

I recruited two 5 stars, the setter had max Set but all other skill rolls were the minimum available.

Still not as bad as my 4 star RS from season 7 recuiting - it had one skilll level higher than the 3 star RS I got as a walk-on

Roy Rolsten on Thursday, Sep. 14th, 2023 at 11:14 PM
 

I question your hours of work and research. Olmec hates us. If Olmec loved us we'd win everything like the Tomatoes and Horses. 

Craig Bucknall on Saturday, Sep. 16th, 2023 at 11:37 AM
 

I am sooo out of my depths here. Best of luck to me this weekend!

Brian Beerman on Saturday, Sep. 16th, 2023 at 4:15 PM
 

Just to clarify one point, the stats to balance out 3 vs 4 vs 5 star players as each tier of recruit has a separate min/med/max range (understanding that 5* players ONLY have mins and maxes).

I do plan on reviewing position-specific stats - that sounds interesting. 

Rob Peterson on Saturday, Sep. 16th, 2023 at 8:12 PM
 

Wow, what a research.

Pierre van Rossum on Sunday, Sep. 17th, 2023 at 6:47 AM
 

Great post Rob. Way to go 👏 

Merrier also have some 'way to go' until we can compete.

Mark Creasey on Monday, Sep. 18th, 2023 at 11:37 AM