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Are three-star recruits bad value?
Posted by John Holden on Wednesday, Nov. 29th, 2023 at 11:09 PM

Right now the rule is bidding on players is star level * 3 in the first round.

But most 3-star players have only a couple teams bidding on them and many get picked up for minimums in non-competitive auctions.

Just curious what people's perceptions of 3* players are during the recruiting process?

My hunch is they should probably be cheaper to initially bid on in order to make auctions more competitive but I'm also wondering if everyone's just sort of fine getting a free one.

Readers Comments

Also I finally figured out how to upload images in case anyone is asking.

John Holden on Wednesday, Nov. 29th, 2023 at 11:09 PM
 

I can supply data and algorithms to anyone who wants to do a study on recruits and their "potential lifetime grade/overall rating" to put some numbers against perception.

Perception is that all 3-stars are bad and not as good as 4-stars.

Reality is that some are as good or better.

ALL THREE STAR PLAYERS ARE MAX AT SOMETHING.

All 4 stars (and 5-stars) are not guaranteed to be MAX at anything...

Allan Sellers on Thursday, Nov. 30th, 2023 at 11:50 PM
 

As usual, it depends.

The problem with 3*s is that they regularly end up horrible players. People are afraid of SL7 Fs, rightly so.

I guess they would turn much more interesting if they all get at a +1/+2 max.

This way - with a SL 10/11 guaranteed - they would turn out useful alternatives to 4*s and even 5*s.

Eduard Habermann on Friday, Dec. 1st, 2023 at 1:58 PM
 

Jonas Gutierrez - 3* walk on - 2nd best setter in TMVL - just saying.

Steve Turner on Friday, Dec. 1st, 2023 at 3:09 PM
 

First, I love the image and implication that Ian's Kendal Town team is a 3*-quality squad in United2.

Second, TRIGGER WARNING: maths ahead.

If you're just thinking about a 3* player at auction vs. getting a 3* player for free as a walk-on, there's little argument to be made on "value."  Hard to beat free.  If you have 3 auction players already, and are weighing the 4th vs. the walk-on, do what you like.

However, I think people are overlooking some value in targeting a 3* at auction as a useful role player or #2 at an "only need one player" position.  This past season, half the league (16 teams) didn't even bid on a 3* player.  11 of us bid on just 1 3* player.  Only 5 teams bid on two or more throughout the season.

When I think of "value" I think of what I'm getting for the price, as opposed to what I could get for that price elsewhere or on a different item.  If you can land a 4* player for really close to what you'd have to pay for a 3*, that's better value.  If can land a 5* for even twice what you'd pay for a 3*, that's better value if you like winning.  There is no way for a standard 3* to even be rated better than a 5* at the same position.  Even a 3* Max+2, who will be equal or better (50/50 chance) at that one skill area, won't be overall rated better than a 5*.

So instead, think in terms of what you can get for your RP.  Let's use a MB for example.  At auction, the 3* MB has a minimum bid of 240 RP.  Of the 4 3* MBs this season at auction, 2 went for the minimum 240, 1 went for 258, and 1 for 300.  All well under the 480 RP that a 3* would cost you as a walk-on.  In addition, because every 3* at auction is at least a 'max' player at one skill, you have a better chance of getting a 'max' player.  If you just buy a 3* MB as a walk-on, you have a 1 in 108 chance of getting a player maxed at all 4 skills.  Because the auction player is already maxed at one of those, you now have a 1 in 36 chance of getting a player maxed at all 4 skills.

But the value is better than just increased odds.  For 240 RP as a walk-on, you can only get a 2* player, not 3*.  That's one less max point at every skill, at best.  So in figuring value, start with the floor of a 2*, the worst possible you can get for your RP. For a MB, that's 6 at SRV, ATK, BLK, and 2 at DEF.  20 total skill points.  Based on even odds, you have a 72% chance of getting a player 3-6 points better than that, in some combo across the 4 skills. Not all those are equal of course (+1 DEF for a MB is worth less in winning points in an actual game than +1 BLK or ATK).  A standard 3* MB has a 72% chance of being 7-10 points better than the 2* floor.  And for a player who is Max at auction (not even +1 or +2), that raises to a 78% chance of being 8-11 points better with the highest probability (16 of 36 possible outcomes) at 9-10.  So barring extremely bad luck, even the worst of the most likely outcomes for a 3* Max MB at auction are better than the best of the most likely outcomes for a 2*.  Absolute worst-case scenario for your 3* Max MB, you're still +6 over the 'floor' of a 2*, and will be even or better on total skills points 86% of the time (only 15 of 108 outcomes for the 2* are in the +7 to +9 range).

So if I need a MB (because 4 are required), yet I also know that I'm going to be spending a lot of RP on a top-line Setter or OH where costs run higher for good reason, it makes a lot of sense to target a 3* MB at auction, especially if +1 or +2 at BLK or ATK (you can use the L to serve for them).  If you can get one for 240-320 RP, that's great value compared to what your 240 RP would get you for a walk-on.

Additionally, most 4* MBs at auction were not "plus" players.  There were 12 4* MB.  One was Max.  Two were Max +1.  Other 9 were normal.  Only three went for the minimum (320 RP).  The most expensive went for 771.  The average cost was 525 RP, more than double the 3* cost.

And how does a 3* Max MB compare to a normal 4* MB?  While the max and min for each definitely favor the 4*, if you're looking for "value" or need an extra guy to fill out a roster spot and can gamble on being a solid player vs. backup only, consider these figures:

A 3* Max MB (240 RP min bid) has 15% odds of being better than a standard 4* MB (320 RP min bid).  That is to say, once Olmec is done rolling the random stat allocations for skills in the off-season, the 3* MB's total skill points come out equal or better than the 4* MB's 15% of the time.

If you get a Max+1 MB?  That jumps to 27%.  If you get a Max+2 MB?  It jumps to 42%.  So if land a Max+2 MB, you have approaching a 50/50 shot of getting a player overall better than a standard 4*, and likely at a way better auction price.  Plus, you are guaranteed to know he's going to be solid a key stat, because it's guaranteed by the shiny +2 marker.

The exact same is true of the RS and L positions as well, because they also have just 4 stats (3 major, 1 secondary).  The odds get worse some for S and OH, because they have 5 and 6 skills.  Even so, a 3* Max+2 Set Setter has about a 1 in 4 chance of ending up better overall than a 4* Setter (standard).  The 2 3* Setters this season (both Max+1 players) went for 300 & 451.  There were 7 4* Setters, 1 Max and 1 Max+2.  The cheapest went for 504.  The most expensive for 1076.  5* setters went for 1231, 1301, 1500, and 1502 (a Max).

So is there "value" in a 3* at auction?  Absolutely.  If you're going to end up 2 5* or a 5* and 4* at auction and are looking to "save RP," then definitely use the free 3* walk-on.  And instead of 'wasting RP' with a 1* or 2*, look to get a 3* Max or better at auction for under 400 RP.  Your whole team will be better off in the long run.  More better back-ups that will have to play at some point = more better odds to win a set = more better odds to win a match = more XP, more CP, and maybe better Cup or Conf placement to get more RP back.

3*s at Auction.  An investment that pays for itself (trademark pending).

Disclaimer: Past performance not a guarantee of future results; if you're Cinci or Nashville and only buy 5* anyway, ignore.

Kevin Martin on Friday, Dec. 1st, 2023 at 3:30 PM
 

Mostly agreed upon your 3* evaluation, however ...

> more XP, more CP, and maybe better Cup or Conf placement to get more RP back

does not work in TMVL.

Given that a win only gives you 3 CPs - and thus almost all teams are within a 25 CP range per season - investing in B7 players gets no pay off. Even more with the abundance of "don't care" matches (Non-Conf etc).

And unless you get a perfect roll 3* (or a useful +x max), I don't think they pay for itself - no trademark needed.

Eduard Habermann on Sunday, Dec. 3rd, 2023 at 1:19 PM
 

I want to go back and really digest Kev's great post/detail before commenting fully, but my top-of-my-head take has always been a 3 with a +/max is almost a 4 and often come way more cheaply.

Mike Cabral on Sunday, Dec. 3rd, 2023 at 2:29 PM
 

I just now have readed the comment of Kevin, what a interesting read with some nice knowledge. 

Pierre van Rossum on Sunday, Dec. 17th, 2023 at 6:58 AM