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Playing For A Draw
Posted by Allan Sellers on Saturday, Jan. 24th, 2009 at 8:16 PM

I'm not going to have the code in place for this initial week for the Playing For A Draw feature.

One reason is this...

Our rules have:

5 .3     PLAYING FOR A DRAW (PFD)
A team choosing to PFD has 7 extra levels to split between Sw, Df and Mf areas, but it's total shots will be halved (round up
fractions).
 

So...is that for "shots"...or "attacks".  It says shots...  :-)

Either way I'm going to need to rethink/modify the shots code a bit.   But I'll hold off until I get some feedback on this one.  Teams that have added in values for PFD will still get those added as that code is in place...just the "halving" of shots or attacks won't happen this weekend. 

Al

 

Readers Comments

For what it's worth, I took it to mean that the "attacks" were halved. "Playing for a Draw"... in my interpretation... is akin to "Stall" in MSWL.

Rob Peterson on Saturday, Jan. 24th, 2009 at 8:23 PM
 

A team playing for a draw is likely to be packing their DF, MF with those extra levels and having a small strike force up front so I presume the halving of the very few shots from their presumably very few attacks  won't be much of a hard-ship.

I figure it's shots.

Their team might be so poor that they weren't going to get any attacks and hence no shots in which case the extra levels in SW,DF and MFare pure gravy for them.

Guessing it's a tactic to be used like Stall from the other games when you just want to keep that scoreline down to protect your GD.

David King on Saturday, Jan. 24th, 2009 at 8:24 PM
 

Thanks for the quick feedback.  I'm going to amend this rule as follows

5 .3     PLAYING FOR A DRAW (PFD)
A team choosing to PFD has 7 extra levels to split between Sw, Df and Mf areas, but it's total shots will be halved (round up
fractions).

WILL BE REPLACED WITH

5 .3     PLAYING FOR A DRAW (PFD)
A team choosing to PFD has 7 extra levels to split between Sw, Df and Mf areas, but it's attacks for each area will be halved (round up fractions).

I've coded this in such a way that I separate the shots into Fw, Mf, and Df ones.  Thus the halved for each area.

I'm going with attacks as it fits better within what I've developed so far.

Also, with Offside Trap, I'm going to assume attacks also and will amend the rules.

Al

 

 

Allan Sellers on Saturday, Jan. 24th, 2009 at 11:27 PM
 

It shouldn't make much difference as for a given number of attacks, you should get a fairly steady number of shots.

What might make a bit of a difference is the 3 separate rounding up of fractions.

A team who's actual total of shots might be 3.3 could end up with 6 if each area has say 1.1 shots allocated.

1.1 shots per area becomes 6.

Ok, I know that the Fw vs DF should only give whole numbers, but it's the principle of the thing  :-)

 

David King on Sunday, Jan. 25th, 2009 at 6:38 AM
 
 
 
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