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![]() | Game Design Committee // Gk and Sw Bonuses Change (Poll) Posted by |
I have been getting some help from the Game Design Committee as we explore many of the topics from the "Just One Thing" forum thread. Sadly the committee declined to discuss Phil's 3-point line suggestion.
Our first change is this:
Gk and Sw bonuses will be maxed out at +3 (rather than +5) starting this season.
There were perspectives that perhaps we only focus on Gk bonus and also perhaps we lower Sw "stopping" chance thresholds. Or to even cap the Gk/Sw SL at 15. I sort of tried to meet everyone in the middle with the above which was also a preferred option by 3 or 4. So this is an incremental change in my mind that we can evaluate to see if it does what we hope it will and reduce some of the extra impact the Gk/Sw positions have with the +5 bonuses. Again, its a step, not necessarily the final step.
This will be an orders page only type change for me. So I'll be (trying) to make it ahead of when we wrap preseason auction 2 on 12/31.
If you don't like the rule you can blame me only. I decide on the final approach based on all the input and what I can implement in a timely way.
Thank you to Stewart, Roger, John, CB, Rob, Vick, and Steve (I hope that's all of us)
Readers Comments

My research suggests it's not going to have a major impact on the game apart from making it slightly easier to score in very specific cup finals.

Open to experiment and giving things a try ,but if we are going to reduce it further may I suggest a seasons notice to try and refine squads to compensate where needed?
Thanks

Thanks Carl!
You are right James. For anything that takes this further (or any other change), I will try to give more advance notice especially where there's a big impact.
Just to try to illustrate this better as I had a couple of questions:

I'm fine with the changes but not the best timing with my age 1 keeper & sweeper.

James and Andy mentioned impact and timing. Can you guys (or anyone jump in) please share more on your thoughts on how this would impact your roster in a way where you would be at a competitive disadvantage?
I moved on this change quickly because personally I do not see it as a disadvantage from the standpoint that it would make one team worse off than another. If, in the past, teams used the +5 Gk bonus (for example) I would suspect they'd do that in semis or finals of a competition. The first semis we would encounter are in session 7 where most Gk/Sw players would likely be peaked on their SL.
I ask as I want to be sure I'm not missing something here if I need to reconsider the speed of the change.

Hi Al. As I previously posted if it makes things more competitive I'm all for that. No issues with the changes from me.

Alan no issue for me with this change as it stands.
But if you were to go further and remove GPP and Hardness entirely from GK and SW then I have to reconsider my Defensive investment to give some extra proctection to the GK instead of my sual 2 at the back.
As it stands with the currnt situation my GK and SW will be 9% weaker each.
If it is removed entirely this will go up to 22% which is a significant reduction.
As you say this will only be for the big games toward the end of the season and the youth cup (which I myself asked to be changed so can't contradict myself now)
To clarify I am happy with this change and interested to see how it pans out.
Also I may be a bit fast and loose with those percentage calculations !!
Thanks

oops I spelled your name wrong Allan poor typing on my part

I'm not sure if Andy was thinking that the change would limit his ability to use CP to raise the SL on his Age I GK/SW to the max 5 times this season. That's not what is going to happen. The limitation is on things like HRD, GPP - those bonuses will be capped at +3 when applied to GK/SW. So you can still end up with a I/15 GK at the end of the season.




