(H)

Shepshed Dynamo FC
Alon Atie

Bedford Town FC
Simon Compton
League Round 7
S T A R T I N G L I N E U P S SHEPSHED DYNAMO FC BEDFORD TOWN FC Ps Player Name SL FIT LVL Ps Player Name SL FIT LVL ---------------------------------------------------------------------------------- Gk George Cockham 14 1 15 Gk Jake Flynn 15 2 17 Sw Daniel Clarke 16 2 18 Sw Sean Buckley 10 2 12 Df Matty Barrett 10 2 12 Df Lok Guo 12 2 14 Df Sean Taylor 10 2 12 Df Youssef Alami 12 1 13 Df Albert Goodwin 7 2 9 Df Max Hermansson 7 2 9 Mf Paul Kelly 10 2 12 Df Ben Collins 3 2 5 Mf Noah Brown 9 2 11 Mf Ethan Chauvet 12 1 13 Fw Ollie O'Brien 14 2 16 Mf Marco Rizzo 10 2 12 Fw Freddie Rees 16 2 18 Fw Corey Page 12 1 13 Fw Tobias Walter 10 2 12 Fw Alexander Stewart 11 2 13 Fw Reece Reid 7 2 9 Fw Zak Bell 7 2 9 Gk Sw Df Mf Fw A R E A T O T A L S Gk Sw Df Mf Fw ----------------------------------------------------------------------- 15 18 33 23 55 ROSTER TOTALS 17 12 41 25 35 1 0 0 0 0 HARDNESS 0 0 0 0 0 0 0 0 0 9 HOME ADVANTAGE 0 0 0 0 0 0 0 0 0 0 GREAT PERFORMANCE POINTS 3 0 0 0 0 0 0 0 0 0 PLAY FOR DRAW 0 0 0 0 0 ======================================================================= 16 18 33 23 64 T O T A L S 20 12 41 25 35 ============================================================================ ============================================================================ B O O K I N G S Each player is next given a chance for a yellow/red card. The first number listed is the chance for the player to get the yellow/red card while the second number shows the random number drawn. If the random number is less than or equal to the player's yellow/red card chance then the player is sent off. Note that the chances are as follows: - Booking: 1.5 x (3 + (1.5 x Team_Hardness)) - Red Card: 0.25 x (3 + (1.5 x Team_Hardness))) If a player is booked we immediately draw a second number to check for a 'second yellow' (red card chance) resulting in a sending off. If a player is not booked we draw a red card chance to see if the player was given a straight red card. Note that the aforementioned formula differs for a Gk where the formula uses the hardness points added to your Gk area and NOT the team hardness points. ******* SHEPSHED DYNAMO FC YELLOW/RED CARD CHANCES ******* - Team Hardness = 1 - Gk Hardness = 1 Gk George Cockham: Chance of booking = 6.75% | Random number = 59.34 (no booking) Chance of straight red card = 1.0% | Random number = 20.47 (no red card) Sw Daniel Clarke: Chance of booking = 6.0% | Random number = 33.59 (no booking) Chance of second booking = 1.0% | Random number = 5.88 (no red card) Df Matty Barrett: Chance of booking = 6.0% | Random number = 57.09 (no booking) Chance of second booking = 1.0% | Random number = 49.17 (no red card) Df Sean Taylor: Chance of booking = 6.0% | Random number = 11.95 (no booking) Chance of second booking = 1.0% | Random number = 89.83 (no red card) Df Albert Goodwin: Chance of booking = 6.0% | Random number = 31.18 (no booking) Chance of second booking = 1.0% | Random number = 24.41 (no red card) Mf Paul Kelly: Chance of booking = 6.0% | Random number = 73.87 (no booking) Chance of second booking = 1.0% | Random number = 92.84 (no red card) Mf Noah Brown: Chance of booking = 6.0% | Random number = 57.58 (no booking) Chance of second booking = 1.0% | Random number = 99.85 (no red card) Fw Ollie O'Brien: Chance of booking = 6.0% | Random number = 1.63 (BOOKED!) Chance of second booking = 1.0% | Random number = 80.71 (no second yellow) Fw Freddie Rees: Chance of booking = 6.0% | Random number = 16.75 (no booking) Chance of second booking = 1.0% | Random number = 7.06 (no red card) Fw Tobias Walter: Chance of booking = 6.0% | Random number = 54.7 (no booking) Chance of second booking = 1.0% | Random number = 40.07 (no red card) Fw Reece Reid: Chance of booking = 6.0% | Random number = 82.3 (no booking) Chance of second booking = 1.0% | Random number = 59.64 (no red card) ******* BEDFORD TOWN FC YELLOW/RED CARD CHANCES ******* - Team Hardness = 0 - Gk Hardness = 0 Gk Jake Flynn: Chance of booking = 4.5% | Random number = 26.31 (no booking) Chance of straight red card = 0.75% | Random number = 6.54 (no red card) Sw Sean Buckley: Chance of booking = 4.5% | Random number = 4.23 (BOOKED!) Chance of second booking = 0.75% | Random number = 45.16 (no second yellow) Df Lok Guo: Chance of booking = 4.5% | Random number = 59.72 (no booking) Chance of second booking = 0.75% | Random number = 89.89 (no red card) Df Youssef Alami: Chance of booking = 4.5% | Random number = 24.62 (no booking) Chance of second booking = 0.75% | Random number = 4.63 (no red card) Df Max Hermansson: Chance of booking = 4.5% | Random number = 29.44 (no booking) Chance of second booking = 0.75% | Random number = 80.44 (no red card) Df Ben Collins: Chance of booking = 4.5% | Random number = 77.61 (no booking) Chance of second booking = 0.75% | Random number = 71.29 (no red card) Mf Ethan Chauvet: Chance of booking = 4.5% | Random number = 87.08 (no booking) Chance of second booking = 0.75% | Random number = 50.7 (no red card) Mf Marco Rizzo: Chance of booking = 4.5% | Random number = 34.15 (no booking) Chance of second booking = 0.75% | Random number = 35.58 (no red card) Fw Corey Page: Chance of booking = 4.5% | Random number = 32.49 (no booking) Chance of second booking = 0.75% | Random number = 77.62 (no red card) Fw Alexander Stewart: Chance of booking = 4.5% | Random number = 44.31 (no booking) Chance of second booking = 0.75% | Random number = 87.2 (no red card) Fw Zak Bell: Chance of booking = 4.5% | Random number = 2.68 (BOOKED!) Chance of second booking = 0.75% | Random number = 90.15 (no second yellow) ============================================================================ ============================================================================ I N J U R I E S A major consequence of hardness is that your opponents get injured. For each player the chance of injury is: ((your team’s hardness * .25) + (opponent’s hardness * .75) + 2.5)%. For example if your team has a hardness of 8 and the opposition has a hardness of 4, the chance of injury for each player would be: 2 + 3 + 2.5 or 7.5%. The chance is halved for the opposition Gk. A player plays at half his normal level (skill plus fitness) in the match in which he is injured. Injured players lose fitness as a result, the amount of fitness lost being shown on the game report in brackets. There is a 30% chance of no fitness loss, 15% chance of 1 level fitness lost, 15% of 2 levels, and a 10% chance of each of 3,4,5, or 6 fitness levels being lost. This fitness loss (if any) takes place at the end of the session, for reasons of simplicity. Should a player be injured twice or more in a session, only the most severe injury will apply. ******* SHEPSHED DYNAMO FC CHANCES FOR INJURY ******* - Shepshed Dynamo FC Team Hardness = 1 - Bedford Town FC Team Hardness = 0 - All (except Gk) chance of injury = 2.75% - Gk chance of injury = 1.37% Gk George Cockham: Chance of injury = 1.37% | Random number = 24.47 (no injury) Sw Daniel Clarke: Chance of injury = 2.75% | Random number = 98.78 (no injury) Df Matty Barrett: Chance of injury = 2.75% | Random number = 86.11 (no injury) Df Sean Taylor: Chance of injury = 2.75% | Random number = 32.23 (no injury) Df Albert Goodwin: Chance of injury = 2.75% | Random number = 31.29 (no injury) Mf Paul Kelly: Chance of injury = 2.75% | Random number = 18.15 (no injury) Mf Noah Brown: Chance of injury = 2.75% | Random number = 39.76 (no injury) Fw Ollie O'Brien: Chance of injury = 2.75% | Random number = 50.33 (no injury) Fw Freddie Rees: Chance of injury = 2.75% | Random number = 85.2 (no injury) Fw Tobias Walter: Chance of injury = 2.75% | Random number = 14.44 (no injury) Fw Reece Reid: Chance of injury = 2.75% | Random number = 15.4 (no injury) ******* BEDFORD TOWN FC CHANCES FOR INJURY ******* - Bedford Town FC Team Hardness = 0 - Shepshed Dynamo FC Team Hardness = 1 - All (except Gk) chance of injury = 3.25% - Gk chance of injury = 1.62% Gk Jake Flynn: Chance of injury = 1.62% | Random number = 69.75 (no injury) Sw Sean Buckley: Chance of injury = 3.25% | Random number = 59.75 (no injury) Df Lok Guo: Chance of injury = 3.25% | Random number = 85.68 (no injury) Df Youssef Alami: Chance of injury = 3.25% | Random number = 74.93 (no injury) Df Max Hermansson: Chance of injury = 3.25% | Random number = 15.36 (no injury) Df Ben Collins: Chance of injury = 3.25% | Random number = 90.64 (no injury) Mf Ethan Chauvet: Chance of injury = 3.25% | Random number = 54.63 (no injury) Mf Marco Rizzo: Chance of injury = 3.25% | Random number = 62.94 (no injury) Fw Corey Page: Chance of injury = 3.25% | Random number = 66.56 (no injury) Fw Alexander Stewart: Chance of injury = 3.25% | Random number = 11.31 (no injury) Fw Zak Bell: Chance of injury = 3.25% | Random number = 75.21 (no injury) ============================================================================ ============================================================================ P E N A L T Y K I C K S There is a 10% chance of conceding a penalty for every hardness point used. Each 10% chance is separate, so a team could concede as many penalties as it plays hardness points. If no hardness is used, there is still a 5% penalty chance. The chance of a penalty being scored is: 50 + (4 x penalty takers skill) - (2 x Gk skill) % (to a maximum 95%) ******* BEDFORD TOWN FC CHANCES OF ALLOWING PENALTY KICKS ******* - Team Hardness: 0; (1 5% chance of yielding a PK) - PK Taker: Freddie Rees SL 16 - Defending Gk: Jake Flynn SL 15 intRndPk = 61 1: Chance of PK occurring = 5% | Random number = 61 (no penalty kick) ******* SHEPSHED DYNAMO FC CHANCES OF ALLOWING PENALTY KICKS ******* - Team Hardness: 1; (1 10% chance of yielding a PK) - PK Taker: Lok Guo SL 12 - Defending Gk: George Cockham SL 14 1: Chance of PK occurring = 10% | Random number = 69 (no penalty kick) ============================================================================ ============================================================================ A T T A C K I N G C H A N C E S & S H O T S (i) If team A's Fw area total is greater than team B's Df area total, then A earns a number of attacks equal to the difference. Note: A Sw does NOT add his levels to the Df in this league! (ii) The team with the highest Mf area total gets attacks equal to half the difference. (iii) If team A's Df area total is greater than team B's Fw total, then team A earns a number of attacks equal to one fifth of the difference. If team A is playing a sweeper behind the defence, this rises to one third of the difference. All fractions of attacks are rounded up, and then each of the attacks is treated as follows to see how many produce shots, then goals: (iv) Attacks have first to beat the Sw (if playing!). For each attack, there is a percentage chance of it being stopped equal to: 30 + (Sw level x 2) % (eg a level 10 Sw stops 30+10x2=50% of attacks.) Attacks passing the Sw become shots. (v) Each shot has a 35% chance of being off-target. If a side has scored 2 goals this rises to 40%, then by a further 5% after each goal scored, to a maximum of 75%. This is to curb ridiculous scorelines (with luck!) (vi) Finally, on-target shots come up against the Gk. This is similar to the Sw test, but the percentage is: 40 + (Gk level x 2.25) % Notes: If the defense is playing offside trap then the offensive team has their Fw attacks cut in half and theor Mf attacks doubled. A team choosing to PFD has 7 extra levels to split between Sw, Df and Mf areas, but their attacks for each area will be halved (round up fractions). ******* SHEPSHED DYNAMO FC ATTACKING CHANCES AND SHOTS ******* AREA TOTALS GK Sw Df Mf Fw ------------------------------------------- Shepshed Dynamo FC 16 18 33 23 64 Bedford Town FC 20 12 41 25 35 Shepshed Dynamo FC Fw Attacks = 23 (64 - 41); result rounded up Shepshed Dynamo FC Mf Attacks = 0 ((23 - 25) / 2; rounded up) Shepshed Dynamo FC Df Attacks = 0 ((33 - 35) / 3; rounded up) Shepshed Dynamo FC Total Attacks = 23 1: Attack for Fw Freddie Rees Chance of Sw stopping attack = 54% | Random number = 98 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 86 (Shot On Target) Chance of Gk Save = 85.0% | Random number = 41.46 (Shot Saved by Gk) 2: Attack for Fw Ollie O'Brien Chance of Sw stopping attack = 54% | Random number = 91 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 45 (Shot On Target) Chance of Gk Save = 85.0% | Random number = 91.92 (GOOOOOAAAAALLLLL!!!!!) 3: Attack for Fw Freddie Rees Chance of Sw stopping attack = 54% | Random number = 45 (Sw stopped attack) 4: Attack for Fw Freddie Rees Chance of Sw stopping attack = 54% | Random number = 96 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 55 (Shot On Target) Chance of Gk Save = 85.0% | Random number = 50.38 (Shot Saved by Gk) 5: Attack for Fw Ollie O'Brien Chance of Sw stopping attack = 54% | Random number = 23 (Sw stopped attack) 6: Attack for Fw Ollie O'Brien Chance of Sw stopping attack = 54% | Random number = 57 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 51 (Shot On Target) Chance of Gk Save = 85.0% | Random number = 52.89 (Shot Saved by Gk) 7: Attack for Fw Freddie Rees Chance of Sw stopping attack = 54% | Random number = 25 (Sw stopped attack) 8: Attack for Fw Freddie Rees Chance of Sw stopping attack = 54% | Random number = 45 (Sw stopped attack) 9: Attack for Fw Freddie Rees Chance of Sw stopping attack = 54% | Random number = 94 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 36 (Shot On Target) Chance of Gk Save = 85.0% | Random number = 41.79 (Shot Saved by Gk) 10: Attack for Fw Ollie O'Brien Chance of Sw stopping attack = 54% | Random number = 81 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 88 (Shot On Target) Chance of Gk Save = 85.0% | Random number = 68.62 (Shot Saved by Gk) 11: Attack for Fw Ollie O'Brien Chance of Sw stopping attack = 54% | Random number = 70 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 69 (Shot On Target) Chance of Gk Save = 85.0% | Random number = 50.78 (Shot Saved by Gk) 12: Attack for Fw Freddie Rees Chance of Sw stopping attack = 54% | Random number = 53 (Sw stopped attack) 13: Attack for Fw Freddie Rees Chance of Sw stopping attack = 54% | Random number = 95 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 50 (Shot On Target) Chance of Gk Save = 85.0% | Random number = 23.3 (Shot Saved by Gk) 14: Attack for Fw Reece Reid Chance of Sw stopping attack = 54% | Random number = 51 (Sw stopped attack) 15: Attack for Fw Ollie O'Brien Chance of Sw stopping attack = 54% | Random number = 72 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 35 (Shot Off Target) 16: Attack for Fw Ollie O'Brien Chance of Sw stopping attack = 54% | Random number = 96 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 29 (Shot Off Target) 17: Attack for Fw Ollie O'Brien Chance of Sw stopping attack = 54% | Random number = 71 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 40 (Shot On Target) Chance of Gk Save = 85.0% | Random number = 6.06 (Shot Saved by Gk) 18: Attack for Fw Reece Reid Chance of Sw stopping attack = 54% | Random number = 89 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 58 (Shot On Target) Chance of Gk Save = 85.0% | Random number = 30.87 (Shot Saved by Gk) 19: Attack for Fw Freddie Rees Chance of Sw stopping attack = 54% | Random number = 84 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 52 (Shot On Target) Chance of Gk Save = 85.0% | Random number = 99.14 (GOOOOOAAAAALLLLL!!!!!) 20: Attack for Fw Reece Reid Chance of Sw stopping attack = 54% | Random number = 28 (Sw stopped attack) 21: Attack for Fw Tobias Walter Chance of Sw stopping attack = 54% | Random number = 46 (Sw stopped attack) 22: Attack for Fw Ollie O'Brien Chance of Sw stopping attack = 54% | Random number = 65 (Sw did not stop attack!!) Chance of Shot Off Target = 40% | Random number = 4 (Shot Off Target) 23: Attack for Fw Tobias Walter Chance of Sw stopping attack = 54% | Random number = 46 (Sw stopped attack) ******* BEDFORD TOWN FC ATTACKING CHANCES AND SHOTS ******* AREA TOTALS GK Sw Df Mf Fw ------------------------------------------- Bedford Town FC 20 12 41 25 35 Shepshed Dynamo FC 16 18 33 23 64 Bedford Town FC Fw Attacks = 2 (35 - 33); result rounded up Bedford Town FC Mf Attacks = 1 ((25 - 23) / 2) ; result rounded up Bedford Town FC Df Attacks = 0 ((41 - 64) / 3; rounded up) Bedford Town FC Total Attacks = 3 1: Attack for Mf Marco Rizzo Chance of Sw stopping attack = 66% | Random number = 44 (Sw stopped attack) 2: Attack for Fw Alexander Stewart Chance of Sw stopping attack = 66% | Random number = 48 (Sw stopped attack) 3: Attack for Fw Zak Bell Chance of Sw stopping attack = 66% | Random number = 35 (Sw stopped attack) =============================================== F I N A L S C O R E SHEPSHED DYNAMO FC 2 - BEDFORD TOWN FC 0
Match Notes

Oh no shepshed what’s happening here and how did we make it to div 1 😳
Simon (Bedford Town FC) 06/20 - 6:37 PM

Oh hang on, have we beaten Kendall twice lately 😉
Simon (Bedford Town FC) 06/20 - 6:37 PM


I fear a defeat but you never know
Simon (Bedford Town FC) 06/21 - 10:49 PM

Once the second one went in I felt that was it
Simon (Bedford Town FC) 06/21 - 10:50 PM