(N)
Worksop Town FC
David Morgan
Bedford Town FC
Simon Compton
AP Cup Group (3)
S T A R T I N G L I N E U P S WORKSOP TOWN FC BEDFORD TOWN FC Ps Player Name SL FIT LVL Ps Player Name SL FIT LVL ---------------------------------------------------------------------------------- Gk Gerald Dohm 2 2 4 Gk Jake Flynn 10 2 12 Sw Alfie Wood 2 2 4 Sw Ian Moore 2 0 2 Df Don Edwards 9 0 9 Df Joshua Murphy 10 -1 9 Df Don Griffiths 9 -1 8 Df Niklas Schneider 10 0 10 Df Zak Campbell 8 0 8 Df Francisco Vera 5 2 7 Df Alfie McLean 5 0 5 Df Lok Guo 2 2 4 Mf Callum McGuire 8 0 8 Mf Andres Gomez 7 1 8 Mf Marvin Braun 6 0 6 Mf Jeff Shilton 5 2 7 Mf Ollie Rowbotham 5 0 5 Mf Kyle Moore 2 2 4 Fw Peder Laursen 5 2 7 Fw Gonzalo Soler 5 2 7 Fw Laurence Newman 2 2 4 Fw Corey Page 5 2 7 Gk Sw Df Mf Fw A R E A T O T A L S Gk Sw Df Mf Fw ----------------------------------------------------------------------- 4 4 30 19 11 ROSTER TOTALS 12 2 30 19 14 0 0 0 0 0 HARDNESS 0 0 0 0 0 0 0 0 0 0 HOME ADVANTAGE 0 0 0 0 0 0 0 0 0 0 GREAT PERFORMANCE POINTS 0 0 0 0 0 0 0 0 0 0 PLAY FOR DRAW 0 0 0 0 0 ======================================================================= 4 4 30 19 11 T O T A L S 12 2 30 19 14 ============================================================================ ============================================================================ B O O K I N G S Each player is next given a chance for a yellow/red card. The first number listed is the chance for the player to get the yellow/red card while the second number shows the random number drawn. If the random number is less than or equal to the player's yellow/red card chance then the player is sent off. Note that the chances are as follows: - Booking: 1.5 x (3 + (1.5 x Team_Hardness)) - Red Card: 0.25 x (3 + (1.5 x Team_Hardness))) If a player is booked we immediately draw a second number to check for a 'second yellow' (red card chance) resulting in a sending off. If a player is not booked we draw a red card chance to see if the player was given a straight red card. Note that the aforementioned formula differs for a Gk where the formula uses the hardness points added to your Gk area and NOT the team hardness points. ******* WORKSOP TOWN FC YELLOW/RED CARD CHANCES ******* - Team Hardness = 0 - Gk Hardness = 0 Gk Gerald Dohm: Chance of booking = 4.5% | Random number = 75.09 (no booking) Chance of straight red card = 0.75% | Random number = 42.67 (no red card) Sw Alfie Wood: Chance of booking = 4.5% | Random number = 34.15 (no booking) Chance of second booking = 0.75% | Random number = 71.97 (no red card) Df Don Edwards: Chance of booking = 4.5% | Random number = 11.93 (no booking) Chance of second booking = 0.75% | Random number = 93.54 (no red card) Df Don Griffiths: Chance of booking = 4.5% | Random number = 49.81 (no booking) Chance of second booking = 0.75% | Random number = 83.73 (no red card) Df Zak Campbell: Chance of booking = 4.5% | Random number = 22.97 (no booking) Chance of second booking = 0.75% | Random number = 21.63 (no red card) Df Alfie McLean: Chance of booking = 4.5% | Random number = 25.84 (no booking) Chance of second booking = 0.75% | Random number = 4.08 (no red card) Mf Callum McGuire: Chance of booking = 4.5% | Random number = 16.94 (no booking) Chance of second booking = 0.75% | Random number = 95.61 (no red card) Mf Marvin Braun: Chance of booking = 4.5% | Random number = 51.96 (no booking) Chance of second booking = 0.75% | Random number = 50.0 (no red card) Mf Ollie Rowbotham: Chance of booking = 4.5% | Random number = 88.91 (no booking) Chance of second booking = 0.75% | Random number = 10.79 (no red card) Fw Peder Laursen: Chance of booking = 4.5% | Random number = 69.03 (no booking) Chance of second booking = 0.75% | Random number = 31.35 (no red card) Fw Laurence Newman: Chance of booking = 4.5% | Random number = 28.88 (no booking) Chance of second booking = 0.75% | Random number = 59.17 (no red card) ******* BEDFORD TOWN FC YELLOW/RED CARD CHANCES ******* - Team Hardness = 0 - Gk Hardness = 0 Gk Jake Flynn: Chance of booking = 4.5% | Random number = 64.35 (no booking) Chance of straight red card = 0.75% | Random number = 84.4 (no red card) Sw Ian Moore: Chance of booking = 4.5% | Random number = 4.1 (BOOKED!) Chance of second booking = 0.75% | Random number = 3.61 (no second yellow) Df Joshua Murphy: Chance of booking = 4.5% | Random number = 23.8 (no booking) Chance of second booking = 0.75% | Random number = 69.66 (no red card) Df Niklas Schneider: Chance of booking = 4.5% | Random number = 14.4 (no booking) Chance of second booking = 0.75% | Random number = 72.49 (no red card) Df Francisco Vera: Chance of booking = 4.5% | Random number = 66.15 (no booking) Chance of second booking = 0.75% | Random number = 65.04 (no red card) Df Lok Guo: Chance of booking = 4.5% | Random number = 94.36 (no booking) Chance of second booking = 0.75% | Random number = 0.13 (STRAIGHT RED CARD! SENT OFF!!!) Lok Guo new match skill level = 1 Lok Guo new match total level = 3 Mf Andres Gomez: Chance of booking = 4.5% | Random number = 95.96 (no booking) Chance of second booking = 0.75% | Random number = 53.48 (no red card) Mf Jeff Shilton: Chance of booking = 4.5% | Random number = 76.29 (no booking) Chance of second booking = 0.75% | Random number = 23.54 (no red card) Mf Kyle Moore: Chance of booking = 4.5% | Random number = 60.02 (no booking) Chance of second booking = 0.75% | Random number = 91.68 (no red card) Fw Gonzalo Soler: Chance of booking = 4.5% | Random number = 88.05 (no booking) Chance of second booking = 0.75% | Random number = 49.04 (no red card) Fw Corey Page: Chance of booking = 4.5% | Random number = 57.98 (no booking) Chance of second booking = 0.75% | Random number = 70.73 (no red card) ============================================================================ ============================================================================ I N J U R I E S A major consequence of hardness is that your opponents get injured. For each player the chance of injury is: ((your team’s hardness * .25) + (opponent’s hardness * .75) + 2.5)%. For example if your team has a hardness of 8 and the opposition has a hardness of 4, the chance of injury for each player would be: 2 + 3 + 2.5 or 7.5%. The chance is halved for the opposition Gk. A player plays at half his normal level (skill plus fitness) in the match in which he is injured. Injured players lose fitness as a result, the amount of fitness lost being shown on the game report in brackets. There is a 30% chance of no fitness loss, 15% chance of 1 level fitness lost, 15% of 2 levels, and a 10% chance of each of 3,4,5, or 6 fitness levels being lost. This fitness loss (if any) takes place at the end of the session, for reasons of simplicity. Should a player be injured twice or more in a session, only the most severe injury will apply. ******* WORKSOP TOWN FC CHANCES FOR INJURY ******* - Worksop Town FC Team Hardness = 0 - Bedford Town FC Team Hardness = 0 - All (except Gk) chance of injury = 2.5% - Gk chance of injury = 1.25% Gk Gerald Dohm: Chance of injury = 1.25% | Random number = 27.49 (no injury) Sw Alfie Wood: Chance of injury = 2.5% | Random number = 58.64 (no injury) Df Don Edwards: Chance of injury = 2.5% | Random number = 36.16 (no injury) Df Don Griffiths: Chance of injury = 2.5% | Random number = 29.78 (no injury) Df Zak Campbell: Chance of injury = 2.5% | Random number = 66.46 (no injury) Df Alfie McLean: Chance of injury = 2.5% | Random number = 55.89 (no injury) Mf Callum McGuire: Chance of injury = 2.5% | Random number = 15.69 (no injury) Mf Marvin Braun: Chance of injury = 2.5% | Random number = 60.49 (no injury) Mf Ollie Rowbotham: Chance of injury = 2.5% | Random number = 59.18 (no injury) Fw Peder Laursen: Chance of injury = 2.5% | Random number = 57.45 (no injury) Fw Laurence Newman: Chance of injury = 2.5% | Random number = 84.43 (no injury) ******* BEDFORD TOWN FC CHANCES FOR INJURY ******* - Bedford Town FC Team Hardness = 0 - Worksop Town FC Team Hardness = 0 - All (except Gk) chance of injury = 2.5% - Gk chance of injury = 1.25% Gk Jake Flynn: Chance of injury = 1.25% | Random number = 25.87 (no injury) Sw Ian Moore: Chance of injury = 2.5% | Random number = 48.66 (no injury) Df Joshua Murphy: Chance of injury = 2.5% | Random number = 94.06 (no injury) Df Niklas Schneider: Chance of injury = 2.5% | Random number = 97.81 (no injury) Df Francisco Vera: Chance of injury = 2.5% | Random number = 39.12 (no injury) Df Lok Guo: Chance of injury = 2.5% | Random number = 71.75 (no injury) Mf Andres Gomez: Chance of injury = 2.5% | Random number = 82.94 (no injury) Mf Jeff Shilton: Chance of injury = 2.5% | Random number = 98.45 (no injury) Mf Kyle Moore: Chance of injury = 2.5% | Random number = 65.98 (no injury) Fw Gonzalo Soler: Chance of injury = 2.5% | Random number = 34.24 (no injury) Fw Corey Page: Chance of injury = 2.5% | Random number = 15.19 (no injury) ============================================================================ ============================================================================ P E N A L T Y K I C K S There is a 10% chance of conceding a penalty for every hardness point used. Each 10% chance is separate, so a team could concede as many penalties as it plays hardness points. If no hardness is used, there is still a 5% penalty chance. The chance of a penalty being scored is: 50 + (4 x penalty takers skill) - (2 x Gk skill) % (to a maximum 95%) ******* BEDFORD TOWN FC CHANCES OF ALLOWING PENALTY KICKS ******* - Team Hardness: 0; (1 5% chance of yielding a PK) - PK Taker: Don Edwards SL 9 - Defending Gk: Jake Flynn SL 10 intRndPk = 23 1: Chance of PK occurring = 5% | Random number = 23 (no penalty kick) ******* WORKSOP TOWN FC CHANCES OF ALLOWING PENALTY KICKS ******* - Team Hardness: 0; (1 5% chance of yielding a PK) - PK Taker: Joshua Murphy SL 10 - Defending Gk: Gerald Dohm SL 2 intRndPk = 15 1: Chance of PK occurring = 5% | Random number = 15 (no penalty kick) ============================================================================ ============================================================================ A T T A C K I N G C H A N C E S & S H O T S (i) If team A's Fw area total is greater than team B's Df area total, then A earns a number of attacks equal to the difference. Note: A Sw does NOT add his levels to the Df in this league! (ii) The team with the highest Mf area total gets attacks equal to half the difference. (iii) If team A's Df area total is greater than team B's Fw total, then team A earns a number of attacks equal to one fifth of the difference. If team A is playing a sweeper behind the defence, this rises to one third of the difference. All fractions of attacks are rounded up, and then each of the attacks is treated as follows to see how many produce shots, then goals: (iv) Attacks have first to beat the Sw (if playing!). For each attack, there is a percentage chance of it being stopped equal to: 30 + (Sw level x 2) % (eg a level 10 Sw stops 30+10x2=50% of attacks.) Attacks passing the Sw become shots. (v) Each shot has a 35% chance of being off-target. If a side has scored 2 goals this rises to 40%, then by a further 5% after each goal scored, to a maximum of 75%. This is to curb ridiculous scorelines (with luck!) (vi) Finally, on-target shots come up against the Gk. This is similar to the Sw test, but the percentage is: 40 + (Gk level x 2.25) % Notes: If the defense is playing offside trap then the offensive team has their Fw attacks cut in half and theor Mf attacks doubled. A team choosing to PFD has 7 extra levels to split between Sw, Df and Mf areas, but their attacks for each area will be halved (round up fractions). ******* WORKSOP TOWN FC ATTACKING CHANCES AND SHOTS ******* AREA TOTALS GK Sw Df Mf Fw ------------------------------------------- Worksop Town FC 4 4 30 19 11 Bedford Town FC 12 2 29 19 14 Worksop Town FC Fw Attacks = 0 (11 - 29) Worksop Town FC Mf Attacks = 0 ((19 - 19) / 2; rounded up) Worksop Town FC Df Attacks = 6 ((30 - 14) / 3); result rounded up Worksop Town FC Total Attacks = 6 1: Attack for Df Don Griffiths Chance of Sw stopping attack = 34% | Random number = 45 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 96 (Shot On Target) Chance of Gk Save = 67.0% | Random number = 85.75 (GOOOOOAAAAALLLLL!!!!!) 2: Attack for Df Don Edwards Chance of Sw stopping attack = 34% | Random number = 97 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 1 (Shot Off Target) 3: Attack for Df Zak Campbell Chance of Sw stopping attack = 34% | Random number = 82 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 72 (Shot On Target) Chance of Gk Save = 67.0% | Random number = 36.22 (Shot Saved by Gk) 4: Attack for Df Zak Campbell Chance of Sw stopping attack = 34% | Random number = 41 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 25 (Shot Off Target) 5: Attack for Df Don Griffiths Chance of Sw stopping attack = 34% | Random number = 24 (Sw stopped attack) 6: Attack for Df Zak Campbell Chance of Sw stopping attack = 34% | Random number = 45 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 94 (Shot On Target) Chance of Gk Save = 67.0% | Random number = 15.83 (Shot Saved by Gk) ******* BEDFORD TOWN FC ATTACKING CHANCES AND SHOTS ******* AREA TOTALS GK Sw Df Mf Fw ------------------------------------------- Bedford Town FC 12 2 29 19 14 Worksop Town FC 4 4 30 19 11 Bedford Town FC Fw Attacks = 0 (14 - 30) Bedford Town FC Mf Attacks = 0 ((19 - 19) / 2; rounded up) Bedford Town FC Df Attacks = 6 ((29 - 11) / 3); result rounded up Bedford Town FC Total Attacks = 6 1: Attack for Df Francisco Vera Chance of Sw stopping attack = 38% | Random number = 68 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 7 (Shot Off Target) 2: Attack for Df Joshua Murphy Chance of Sw stopping attack = 38% | Random number = 24 (Sw stopped attack) 3: Attack for Df Niklas Schneider Chance of Sw stopping attack = 38% | Random number = 92 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 83 (Shot On Target) Chance of Gk Save = 49.0% | Random number = 56.46 (GOOOOOAAAAALLLLL!!!!!) 4: Attack for Df Joshua Murphy Chance of Sw stopping attack = 38% | Random number = 88 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 79 (Shot On Target) Chance of Gk Save = 49.0% | Random number = 14.7 (Shot Saved by Gk) 5: Attack for Df Niklas Schneider Chance of Sw stopping attack = 38% | Random number = 88 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 85 (Shot On Target) Chance of Gk Save = 49.0% | Random number = 72.46 (GOOOOOAAAAALLLLL!!!!!) 6: Attack for Df Niklas Schneider Chance of Sw stopping attack = 38% | Random number = 10 (Sw stopped attack) =============================================== F I N A L S C O R E WORKSOP TOWN FC 1 - BEDFORD TOWN FC 2
Match Notes
Worksop advance if they better Fylde's result, or both teams win and both overtake Droylsden on goal difference. Bedford are thru with a 3-goal win as long as Fylde lose by, uh, 8 - a 4 goal win if Fylde lose by 7, 5 if Fylde lose by 5 or 6...
John (AFC Rushden & Diamonds) 05/19 - 12:29 AM
Not today!!
David (Worksop Town FC) 05/27 - 3:07 PM