(H)

Worksop Town FC
David Morgan

Bridgwater Town
Martyn Hathaway
League Round 11
S T A R T I N G L I N E U P S WORKSOP TOWN FC BRIDGWATER TOWN Ps Player Name SL FIT LVL Ps Player Name SL FIT LVL ---------------------------------------------------------------------------------- Gk Andrew Ryan 6 1 7 Gk Owen Brudenell 10 0 10 Df Harley Watson 11 1 12 Sw Luiz Dias 10 0 10 Df Don Edwards 11 0 11 Df Jamie Whiteside 16 2 18 Df Taylor Saunders 7 1 8 Df Josh Martin 8 2 10 Mf Kieran Lawrence 12 1 13 Df John Tufnel 4 2 6 Mf Laurence Sansom 11 2 13 Mf Chuck Knox 14 2 16 Mf Callum McGuire 11 0 11 Mf Patrick Gallaher 8 2 10 Mf Luis Gonzalez 10 0 10 Mf Jakob Schmitz 4 2 6 Fw Lewis Hill 11 0 11 Mf Melker Lundin 4 2 6 Fw Peder Laursen 10 2 12 Fw Jay Meldrum 8 2 10 Mf Laurence Newman 4 2 6 Fw Toby Hall 4 2 6 Gk Sw Df Mf Fw A R E A T O T A L S Gk Sw Df Mf Fw ----------------------------------------------------------------------- 7 0 31 53 23 ROSTER TOTALS 10 10 34 38 16 0 0 0 0 0 HARDNESS 0 0 0 0 0 0 0 3 2 4 HOME ADVANTAGE 0 0 0 0 0 0 0 0 0 0 GREAT PERFORMANCE POINTS 0 0 0 0 0 0 0 0 0 0 PLAY FOR DRAW 0 0 0 0 0 ======================================================================= 7 0 34 55 27 T O T A L S 10 10 34 38 16 ============================================================================ ============================================================================ B O O K I N G S Each player is next given a chance for a yellow/red card. The first number listed is the chance for the player to get the yellow/red card while the second number shows the random number drawn. If the random number is less than or equal to the player's yellow/red card chance then the player is sent off. Note that the chances are as follows: - Booking: 1.5 x (3 + (1.5 x Team_Hardness)) - Red Card: 0.25 x (3 + (1.5 x Team_Hardness))) If a player is booked we immediately draw a second number to check for a 'second yellow' (red card chance) resulting in a sending off. If a player is not booked we draw a red card chance to see if the player was given a straight red card. Note that the aforementioned formula differs for a Gk where the formula uses the hardness points added to your Gk area and NOT the team hardness points. ******* WORKSOP TOWN FC YELLOW/RED CARD CHANCES ******* - Team Hardness = 0 - Gk Hardness = 0 Gk Andrew Ryan: Chance of booking = 4.5% | Random number = 42.51 (no booking) Chance of straight red card = 0.75% | Random number = 28.52 (no red card) Df Harley Watson: Chance of booking = 4.5% | Random number = 23.24 (no booking) Chance of second booking = 0.75% | Random number = 62.77 (no red card) Df Don Edwards: Chance of booking = 4.5% | Random number = 28.57 (no booking) Chance of second booking = 0.75% | Random number = 98.16 (no red card) Df Taylor Saunders: Chance of booking = 4.5% | Random number = 32.15 (no booking) Chance of second booking = 0.75% | Random number = 7.03 (no red card) Mf Kieran Lawrence: Chance of booking = 4.5% | Random number = 81.94 (no booking) Chance of second booking = 0.75% | Random number = 31.8 (no red card) Mf Laurence Sansom: Chance of booking = 4.5% | Random number = 3.03 (BOOKED!) Chance of second booking = 0.75% | Random number = 47.39 (no second yellow) Mf Callum McGuire: Chance of booking = 4.5% | Random number = 82.49 (no booking) Chance of second booking = 0.75% | Random number = 80.11 (no red card) Mf Luis Gonzalez: Chance of booking = 4.5% | Random number = 45.64 (no booking) Chance of second booking = 0.75% | Random number = 99.48 (no red card) Fw Lewis Hill: Chance of booking = 4.5% | Random number = 22.63 (no booking) Chance of second booking = 0.75% | Random number = 86.04 (no red card) Fw Peder Laursen: Chance of booking = 4.5% | Random number = 59.89 (no booking) Chance of second booking = 0.75% | Random number = 75.19 (no red card) Mf Laurence Newman: Chance of booking = 4.5% | Random number = 61.37 (no booking) Chance of second booking = 0.75% | Random number = 86.11 (no red card) ******* BRIDGWATER TOWN YELLOW/RED CARD CHANCES ******* - Team Hardness = 0 - Gk Hardness = 0 Gk Owen Brudenell: Chance of booking = 4.5% | Random number = 77.26 (no booking) Chance of straight red card = 0.75% | Random number = 59.78 (no red card) Sw Luiz Dias: Chance of booking = 4.5% | Random number = 13.99 (no booking) Chance of second booking = 0.75% | Random number = 2.31 (no red card) Df Jamie Whiteside: Chance of booking = 4.5% | Random number = 81.99 (no booking) Chance of second booking = 0.75% | Random number = 39.46 (no red card) Df Josh Martin: Chance of booking = 4.5% | Random number = 82.41 (no booking) Chance of second booking = 0.75% | Random number = 71.34 (no red card) Df John Tufnel: Chance of booking = 4.5% | Random number = 39.86 (no booking) Chance of second booking = 0.75% | Random number = 65.69 (no red card) Mf Chuck Knox: Chance of booking = 4.5% | Random number = 37.84 (no booking) Chance of second booking = 0.75% | Random number = 81.49 (no red card) Mf Patrick Gallaher: Chance of booking = 4.5% | Random number = 9.12 (no booking) Chance of second booking = 0.75% | Random number = 63.87 (no red card) Mf Jakob Schmitz: Chance of booking = 4.5% | Random number = 62.3 (no booking) Chance of second booking = 0.75% | Random number = 61.4 (no red card) Mf Melker Lundin: Chance of booking = 4.5% | Random number = 42.08 (no booking) Chance of second booking = 0.75% | Random number = 58.97 (no red card) Fw Jay Meldrum: Chance of booking = 4.5% | Random number = 98.35 (no booking) Chance of second booking = 0.75% | Random number = 51.18 (no red card) Fw Toby Hall: Chance of booking = 4.5% | Random number = 45.33 (no booking) Chance of second booking = 0.75% | Random number = 46.87 (no red card) ============================================================================ ============================================================================ I N J U R I E S A major consequence of hardness is that your opponents get injured. For each player the chance of injury is: ((your team’s hardness * .25) + (opponent’s hardness * .75) + 2.5)%. For example if your team has a hardness of 8 and the opposition has a hardness of 4, the chance of injury for each player would be: 2 + 3 + 2.5 or 7.5%. The chance is halved for the opposition Gk. A player plays at half his normal level (skill plus fitness) in the match in which he is injured. Injured players lose fitness as a result, the amount of fitness lost being shown on the game report in brackets. There is a 30% chance of no fitness loss, 15% chance of 1 level fitness lost, 15% of 2 levels, and a 10% chance of each of 3,4,5, or 6 fitness levels being lost. This fitness loss (if any) takes place at the end of the session, for reasons of simplicity. Should a player be injured twice or more in a session, only the most severe injury will apply. ******* WORKSOP TOWN FC CHANCES FOR INJURY ******* - Worksop Town FC Team Hardness = 0 - Bridgwater Town Team Hardness = 0 - All (except Gk) chance of injury = 2.5% - Gk chance of injury = 1.25% Gk Andrew Ryan: Chance of injury = 1.25% | Random number = 50.7 (no injury) Df Harley Watson: Chance of injury = 2.5% | Random number = 52.83 (no injury) Df Don Edwards: Chance of injury = 2.5% | Random number = 76.59 (no injury) Df Taylor Saunders: Chance of injury = 2.5% | Random number = 69.66 (no injury) Mf Kieran Lawrence: Chance of injury = 2.5% | Random number = 83.74 (no injury) Mf Laurence Sansom: Chance of injury = 2.5% | Random number = 9.59 (no injury) Mf Callum McGuire: Chance of injury = 2.5% | Random number = 80.28 (no injury) Mf Luis Gonzalez: Chance of injury = 2.5% | Random number = 88.45 (no injury) Fw Lewis Hill: Chance of injury = 2.5% | Random number = 88.43 (no injury) Fw Peder Laursen: Chance of injury = 2.5% | Random number = 49.31 (no injury) Mf Laurence Newman: Chance of injury = 2.5% | Random number = 5.11 (no injury) ******* BRIDGWATER TOWN CHANCES FOR INJURY ******* - Bridgwater Town Team Hardness = 0 - Worksop Town FC Team Hardness = 0 - All (except Gk) chance of injury = 2.5% - Gk chance of injury = 1.25% Gk Owen Brudenell: Chance of injury = 1.25% | Random number = 71.3 (no injury) Sw Luiz Dias: Chance of injury = 2.5% | Random number = 47.52 (no injury) Df Jamie Whiteside: Chance of injury = 2.5% | Random number = 67.43 (no injury) Df Josh Martin: Chance of injury = 2.5% | Random number = 85.23 (no injury) Df John Tufnel: Chance of injury = 2.5% | Random number = 35.99 (no injury) Mf Chuck Knox: Chance of injury = 2.5% | Random number = 0.26 (INJURED!) Targeted fitness lost = 0 Chuck Knox is being assisted by the Physio and appears to be just fine. Mf Patrick Gallaher: Chance of injury = 2.5% | Random number = 75.37 (no injury) Mf Jakob Schmitz: Chance of injury = 2.5% | Random number = 1.37 (INJURED!) Targeted fitness lost = 2 Jakob Schmitz is being assisted by the Physio. He will lose 1 fitness points (deducted at end of session) Jakob Schmitz new match skill level = 2 Jakob Schmitz new match total level = 4 Mf Melker Lundin: Chance of injury = 2.5% | Random number = 18.82 (no injury) Fw Jay Meldrum: Chance of injury = 2.5% | Random number = 54.24 (no injury) Fw Toby Hall: Chance of injury = 2.5% | Random number = 93.32 (no injury) ============================================================================ ============================================================================ P E N A L T Y K I C K S There is a 10% chance of conceding a penalty for every hardness point used. Each 10% chance is separate, so a team could concede as many penalties as it plays hardness points. If no hardness is used, there is still a 5% penalty chance. The chance of a penalty being scored is: 50 + (4 x penalty takers skill) - (2 x Gk skill) % (to a maximum 95%) ******* BRIDGWATER TOWN CHANCES OF ALLOWING PENALTY KICKS ******* - Team Hardness: 0; (1 5% chance of yielding a PK) - PK Taker: Kieran Lawrence SL 12 - Defending Gk: Owen Brudenell SL 10 intRndPk = 32 1: Chance of PK occurring = 5% | Random number = 32 (no penalty kick) ******* WORKSOP TOWN FC CHANCES OF ALLOWING PENALTY KICKS ******* - Team Hardness: 0; (1 5% chance of yielding a PK) - PK Taker: Jamie Whiteside SL 16 - Defending Gk: Andrew Ryan SL 6 intRndPk = 62 1: Chance of PK occurring = 5% | Random number = 62 (no penalty kick) ============================================================================ ============================================================================ A T T A C K I N G C H A N C E S & S H O T S (i) If team A's Fw area total is greater than team B's Df area total, then A earns a number of attacks equal to the difference. Note: A Sw does NOT add his levels to the Df in this league! (ii) The team with the highest Mf area total gets attacks equal to half the difference. (iii) If team A's Df area total is greater than team B's Fw total, then team A earns a number of attacks equal to one fifth of the difference. If team A is playing a sweeper behind the defence, this rises to one third of the difference. All fractions of attacks are rounded up, and then each of the attacks is treated as follows to see how many produce shots, then goals: (iv) Attacks have first to beat the Sw (if playing!). For each attack, there is a percentage chance of it being stopped equal to: 30 + (Sw level x 2) % (eg a level 10 Sw stops 30+10x2=50% of attacks.) Attacks passing the Sw become shots. (v) Each shot has a 35% chance of being off-target. If a side has scored 2 goals this rises to 40%, then by a further 5% after each goal scored, to a maximum of 75%. This is to curb ridiculous scorelines (with luck!) (vi) Finally, on-target shots come up against the Gk. This is similar to the Sw test, but the percentage is: 40 + (Gk level x 2.25) % Notes: If the defense is playing offside trap then the offensive team has their Fw attacks cut in half and theor Mf attacks doubled. A team choosing to PFD has 7 extra levels to split between Sw, Df and Mf areas, but their attacks for each area will be halved (round up fractions). ******* WORKSOP TOWN FC ATTACKING CHANCES AND SHOTS ******* AREA TOTALS GK Sw Df Mf Fw ------------------------------------------- Worksop Town FC 7 0 34 55 27 Bridgwater Town 10 10 34 36 16 Worksop Town FC Fw Attacks = 0 (27 - 34) Worksop Town FC Mf Attacks = 10 ((55 - 36) / 2) ; result rounded up Worksop Town FC Df Attacks = 4 ((34 - 16) / 5); result rounded up Worksop Town FC Total Attacks = 14 1: Attack for Df Don Edwards Chance of Sw stopping attack = 50% | Random number = 77 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 41 (Shot On Target) Chance of Gk Save = 62.5% | Random number = 93.54 (GOOOOOAAAAALLLLL!!!!!) 2: Attack for Df Harley Watson Chance of Sw stopping attack = 50% | Random number = 18 (Sw stopped attack) 3: Attack for Df Harley Watson Chance of Sw stopping attack = 50% | Random number = 91 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 97 (Shot On Target) Chance of Gk Save = 62.5% | Random number = 51.21 (Shot Saved by Gk) 4: Attack for Df Harley Watson Chance of Sw stopping attack = 50% | Random number = 65 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 17 (Shot Off Target) 5: Attack for Mf Kieran Lawrence Chance of Sw stopping attack = 50% | Random number = 45 (Sw stopped attack) 6: Attack for Mf Luis Gonzalez Chance of Sw stopping attack = 50% | Random number = 7 (Sw stopped attack) 7: Attack for Mf Callum McGuire Chance of Sw stopping attack = 50% | Random number = 70 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 6 (Shot Off Target) 8: Attack for Mf Kieran Lawrence Chance of Sw stopping attack = 50% | Random number = 65 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 94 (Shot On Target) Chance of Gk Save = 62.5% | Random number = 93.61 (GOOOOOAAAAALLLLL!!!!!) 9: Attack for Mf Kieran Lawrence Chance of Sw stopping attack = 50% | Random number = 50 (Sw stopped attack) 10: Attack for Mf Kieran Lawrence Chance of Sw stopping attack = 50% | Random number = 22 (Sw stopped attack) 11: Attack for Mf Callum McGuire Chance of Sw stopping attack = 50% | Random number = 73 (Sw did not stop attack!!) Chance of Shot Off Target = 40% | Random number = 11 (Shot Off Target) 12: Attack for Mf Kieran Lawrence Chance of Sw stopping attack = 50% | Random number = 57 (Sw did not stop attack!!) Chance of Shot Off Target = 40% | Random number = 41 (Shot On Target) Chance of Gk Save = 62.5% | Random number = 46.7 (Shot Saved by Gk) 13: Attack for Mf Callum McGuire Chance of Sw stopping attack = 50% | Random number = 36 (Sw stopped attack) 14: Attack for Mf Callum McGuire Chance of Sw stopping attack = 50% | Random number = 13 (Sw stopped attack) ******* BRIDGWATER TOWN ATTACKING CHANCES AND SHOTS ******* AREA TOTALS GK Sw Df Mf Fw ------------------------------------------- Bridgwater Town 10 10 34 36 16 Worksop Town FC 7 0 34 55 27 Bridgwater Town Fw Attacks = 0 (16 - 34) Bridgwater Town Mf Attacks = 0 ((36 - 55) / 2; rounded up) Bridgwater Town Df Attacks = 3 ((34 - 27) / 3); result rounded up Bridgwater Town Total Attacks = 3 1: Attack for Df Jamie Whiteside Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC Chance of Shot Off Target = 35% | Random number = 63 (Shot On Target) Chance of Gk Save = 55.75% | Random number = 80.37 (GOOOOOAAAAALLLLL!!!!!) 2: Attack for Df Josh Martin Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC Chance of Shot Off Target = 35% | Random number = 39 (Shot On Target) Chance of Gk Save = 55.75% | Random number = 77.39 (GOOOOOAAAAALLLLL!!!!!) 3: Attack for Df Jamie Whiteside Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC Chance of Shot Off Target = 40% | Random number = 15 (Shot Off Target) =============================================== F I N A L S C O R E WORKSOP TOWN FC 2 - BRIDGWATER TOWN 2
Match Notes

Good luck, Martyn
David (Worksop Town FC) 02/14 - 4:05 PM


Disappointing!
David (Worksop Town FC) 02/16 - 8:07 PM