(H)

Kendal Town FC
Ian Lindsay

Kingstonian FC
Jason Halpin
League Round 11
S T A R T I N G L I N E U P S
KENDAL TOWN FC KINGSTONIAN FC
Ps Player Name SL FIT LVL Ps Player Name SL FIT LVL
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Gk Liam Honeybun 13 2 15 Gk Connor Bateman 8 2 10
Sw Robin Spoor 14 2 16 Df Martin Smith 11 1 12
Df Daniel Lorimar 10 2 12 Df Theo Hill 9 2 11
Df Gonzalo Sanz 19 2 21 Df David Verger 8 2 10
Df Frank Vandermark 10 2 12 Df Marcus Hagen 4 2 6
Mf Bailey Graham 12 2 14 Mf Liam Cox 15 0 15
Mf Albert Wise 10 2 12 Mf Jake Bell 8 2 10
Fw Jermaine Rogers 11 2 13 Mf Isaac Richman 4 2 6
Fw Marcelo Guzman 10 2 12 Fw Matthew Brown 12 1 13
Fw Algernon James 10 2 12 Fw Luke McDonald 8 2 10
Fw Marco Beerman 8 2 10 Fw Adem Jones 4 2 6
Gk Sw Df Mf Fw A R E A T O T A L S Gk Sw Df Mf Fw
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15 16 45 26 47 ROSTER TOTALS 10 0 39 31 29
1 0 0 0 0 HARDNESS 0 0 0 0 0
0 0 0 0 9 HOME ADVANTAGE 0 0 0 0 0
2 0 0 0 0 GREAT PERFORMANCE POINTS 0 0 0 0 0
0 0 0 0 0 PLAY FOR DRAW 0 0 7 0 0
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18 16 45 26 56 T O T A L S 10 0 46 31 29
============================================================================
============================================================================
B O O K I N G S
Each player is next given a chance for a yellow/red card. The first
number listed is the chance for the player to get the yellow/red
card while the second number shows the random number drawn. If the
random number is less than or equal to the player's yellow/red card
chance then the player is sent off. Note that the chances are as follows:
- Booking: 1.5 x (3 + (1.5 x Team_Hardness))
- Red Card: 0.25 x (3 + (1.5 x Team_Hardness)))
If a player is booked we immediately draw a second number to check
for a 'second yellow' (red card chance) resulting in a sending off.
If a player is not booked we draw a red card chance to see if the player
was given a straight red card. Note that the aforementioned formula
differs for a Gk where the formula uses the hardness points added to
your Gk area and NOT the team hardness points.
******* KENDAL TOWN FC YELLOW/RED CARD CHANCES *******
- Team Hardness = 1
- Gk Hardness = 1
Gk Liam Honeybun: Chance of booking = 6.75% | Random number = 39.83 (no booking)
Chance of straight red card = 1.0% | Random number = 53.73 (no red card)
Sw Robin Spoor: Chance of booking = 6.0% | Random number = 65.51 (no booking)
Chance of second booking = 1.0% | Random number = 78.5 (no red card)
Df Daniel Lorimar: Chance of booking = 6.0% | Random number = 69.62 (no booking)
Chance of second booking = 1.0% | Random number = 0.81 (STRAIGHT RED CARD! SENT OFF!!!)
Daniel Lorimar new match skill level = 5
Daniel Lorimar new match total level = 7
Df Gonzalo Sanz: Chance of booking = 6.0% | Random number = 60.34 (no booking)
Chance of second booking = 1.0% | Random number = 6.14 (no red card)
Df Frank Vandermark: Chance of booking = 6.0% | Random number = 22.4 (no booking)
Chance of second booking = 1.0% | Random number = 59.41 (no red card)
Mf Bailey Graham: Chance of booking = 6.0% | Random number = 27.5 (no booking)
Chance of second booking = 1.0% | Random number = 1.73 (no red card)
Mf Albert Wise: Chance of booking = 6.0% | Random number = 17.93 (no booking)
Chance of second booking = 1.0% | Random number = 12.28 (no red card)
Fw Jermaine Rogers: Chance of booking = 6.0% | Random number = 28.05 (no booking)
Chance of second booking = 1.0% | Random number = 37.3 (no red card)
Fw Marcelo Guzman: Chance of booking = 6.0% | Random number = 53.75 (no booking)
Chance of second booking = 1.0% | Random number = 1.54 (no red card)
Fw Algernon James: Chance of booking = 6.0% | Random number = 48.56 (no booking)
Chance of second booking = 1.0% | Random number = 58.72 (no red card)
Fw Marco Beerman: Chance of booking = 6.0% | Random number = 21.28 (no booking)
Chance of second booking = 1.0% | Random number = 0.07 (STRAIGHT RED CARD! SENT OFF!!!)
Marco Beerman new match skill level = 4
Marco Beerman new match total level = 6
******* KINGSTONIAN FC YELLOW/RED CARD CHANCES *******
- Team Hardness = 0
- Gk Hardness = 0
Gk Connor Bateman: Chance of booking = 4.5% | Random number = 7.84 (no booking)
Chance of straight red card = 0.75% | Random number = 63.6 (no red card)
Df Martin Smith: Chance of booking = 4.5% | Random number = 16.64 (no booking)
Chance of second booking = 0.75% | Random number = 76.48 (no red card)
Df Theo Hill: Chance of booking = 4.5% | Random number = 3.38 (BOOKED!)
Chance of second booking = 0.75% | Random number = 72.21 (no second yellow)
Df David Verger: Chance of booking = 4.5% | Random number = 79.62 (no booking)
Chance of second booking = 0.75% | Random number = 85.99 (no red card)
Df Marcus Hagen: Chance of booking = 4.5% | Random number = 55.34 (no booking)
Chance of second booking = 0.75% | Random number = 34.25 (no red card)
Mf Liam Cox: Chance of booking = 4.5% | Random number = 74.42 (no booking)
Chance of second booking = 0.75% | Random number = 40.58 (no red card)
Mf Jake Bell: Chance of booking = 4.5% | Random number = 7.73 (no booking)
Chance of second booking = 0.75% | Random number = 78.72 (no red card)
Mf Isaac Richman: Chance of booking = 4.5% | Random number = 9.31 (no booking)
Chance of second booking = 0.75% | Random number = 59.21 (no red card)
Fw Matthew Brown: Chance of booking = 4.5% | Random number = 33.48 (no booking)
Chance of second booking = 0.75% | Random number = 34.34 (no red card)
Fw Luke McDonald: Chance of booking = 4.5% | Random number = 98.24 (no booking)
Chance of second booking = 0.75% | Random number = 68.33 (no red card)
Fw Adem Jones: Chance of booking = 4.5% | Random number = 75.53 (no booking)
Chance of second booking = 0.75% | Random number = 13.83 (no red card)
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I N J U R I E S
A major consequence of hardness is that your opponents get injured.
For each player the chance of injury is:
((your team’s hardness * .25) + (opponent’s hardness * .75) + 2.5)%.
For example if your team has a hardness of 8 and the opposition has a hardness of 4,
the chance of injury for each player would be: 2 + 3 + 2.5 or 7.5%.
The chance is halved for the opposition Gk. A player plays at half
his normal level (skill plus fitness) in the match in which he is injured.
Injured players lose fitness as a result, the amount of fitness lost being
shown on the game report in brackets. There is a 30% chance of no fitness loss,
15% chance of 1 level fitness lost, 15% of 2 levels, and a 10% chance
of each of 3,4,5, or 6 fitness levels being lost.
This fitness loss (if any) takes place at the end of the session, for
reasons of simplicity. Should a player be injured twice or
more in a session, only the most severe injury will apply.
******* KENDAL TOWN FC CHANCES FOR INJURY *******
- Kendal Town FC Team Hardness = 1
- Kingstonian FC Team Hardness = 0
- All (except Gk) chance of injury = 2.75%
- Gk chance of injury = 1.37%
Gk Liam Honeybun: Chance of injury = 1.37% | Random number = 92.78 (no injury)
Sw Robin Spoor: Chance of injury = 2.75% | Random number = 77.29 (no injury)
Df Daniel Lorimar: Chance of injury = 2.75% | Random number = 92.76 (no injury)
Df Gonzalo Sanz: Chance of injury = 2.75% | Random number = 92.51 (no injury)
Df Frank Vandermark: Chance of injury = 2.75% | Random number = 31.41 (no injury)
Mf Bailey Graham: Chance of injury = 2.75% | Random number = 33.41 (no injury)
Mf Albert Wise: Chance of injury = 2.75% | Random number = 50.44 (no injury)
Fw Jermaine Rogers: Chance of injury = 2.75% | Random number = 61.61 (no injury)
Fw Marcelo Guzman: Chance of injury = 2.75% | Random number = 18.82 (no injury)
Fw Algernon James: Chance of injury = 2.75% | Random number = 56.27 (no injury)
Fw Marco Beerman: Chance of injury = 2.75% | Random number = 35.67 (no injury)
******* KINGSTONIAN FC CHANCES FOR INJURY *******
- Kingstonian FC Team Hardness = 0
- Kendal Town FC Team Hardness = 1
- All (except Gk) chance of injury = 3.25%
- Gk chance of injury = 1.62%
Gk Connor Bateman: Chance of injury = 1.62% | Random number = 81.62 (no injury)
Df Martin Smith: Chance of injury = 3.25% | Random number = 30.9 (no injury)
Df Theo Hill: Chance of injury = 3.25% | Random number = 91.28 (no injury)
Df David Verger: Chance of injury = 3.25% | Random number = 14.22 (no injury)
Df Marcus Hagen: Chance of injury = 3.25% | Random number = 75.12 (no injury)
Mf Liam Cox: Chance of injury = 3.25% | Random number = 77.66 (no injury)
Mf Jake Bell: Chance of injury = 3.25% | Random number = 52.91 (no injury)
Mf Isaac Richman: Chance of injury = 3.25% | Random number = 99.97 (no injury)
Fw Matthew Brown: Chance of injury = 3.25% | Random number = 42.87 (no injury)
Fw Luke McDonald: Chance of injury = 3.25% | Random number = 44.68 (no injury)
Fw Adem Jones: Chance of injury = 3.25% | Random number = 5.81 (no injury)
============================================================================
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P E N A L T Y K I C K S
There is a 10% chance of conceding a penalty for every hardness point used.
Each 10% chance is separate, so a team could concede as many penalties as it plays
hardness points. If no hardness is used, there is still a 5% penalty chance.
The chance of a penalty being scored is:
50 + (4 x penalty takers skill) - (2 x Gk skill) % (to a maximum 95%)
******* KINGSTONIAN FC CHANCES OF ALLOWING PENALTY KICKS *******
- Team Hardness: 0; (1 5% chance of yielding a PK)
- PK Taker: Gonzalo Sanz SL 19
- Defending Gk: Connor Bateman SL 8
intRndPk = 1
1: Chance of PK occurring = 5% | Random number = 1 (PENALTY KICK!)
Chance of scoring = 95% | Random number = 28 (PENALTY KICK GOOOAAALLL!!!)
******* KENDAL TOWN FC CHANCES OF ALLOWING PENALTY KICKS *******
- Team Hardness: 1; (1 10% chance of yielding a PK)
- PK Taker: Liam Cox SL 15
- Defending Gk: Liam Honeybun SL 13
1: Chance of PK occurring = 10% | Random number = 81 (no penalty kick)
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A T T A C K I N G C H A N C E S & S H O T S
(i) If team A's Fw area total is greater than team B's Df area total,
then A earns a number of attacks equal to the difference.
Note: A Sw does NOT add his levels to the Df in this league!
(ii) The team with the highest Mf area total gets attacks equal to half
the difference.
(iii) If team A's Df area total is greater than team B's Fw total, then
team A earns a number of attacks equal to one fifth of the difference.
If team A is playing a sweeper behind the defence, this rises to one
third of the difference. All fractions of attacks are rounded up,
and then each of the attacks is treated as follows to see how many
produce shots, then goals:
(iv) Attacks have first to beat the Sw (if playing!). For each attack,
there is a percentage chance of it being stopped equal to:
30 + (Sw level x 2) %
(eg a level 10 Sw stops 30+10x2=50% of attacks.) Attacks passing the
Sw become shots.
(v) Each shot has a 35% chance of being off-target. If a side has scored
2 goals this rises to 40%, then by a further 5% after each goal scored,
to a maximum of 75%. This is to curb ridiculous scorelines (with luck!)
(vi) Finally, on-target shots come up against the Gk. This is similar to
the Sw test, but the percentage is:
40 + (Gk level x 2.25) %
Notes: If the defense is playing offside trap then the offensive team has
their Fw attacks cut in half and theor Mf attacks doubled.
A team choosing to PFD has 7 extra levels to split between Sw,
Df and Mf areas, but their attacks for each area will be halved
(round up fractions).
******* KENDAL TOWN FC ATTACKING CHANCES AND SHOTS *******
AREA TOTALS GK Sw Df Mf Fw
-------------------------------------------
Kendal Town FC 18 16 40 26 52
Kingstonian FC 10 0 46 31 29
Kingstonian FC is using Offside Trap!
Kendal Town FC Fw Attacks = 3 (52 - 46) * 0.5 (OST Multiplier) ; result rounded up
Kendal Town FC Mf Attacks = 0 ((26 - 31) / 2; rounded up)
Kendal Town FC Df Attacks = 4 ((40 - 29) / 3); result rounded up
Kendal Town FC Total Attacks = 7
1: Attack for Df Frank Vandermark
Chance of Sw stopping attack = 0; no Sw playing for Kingstonian FC
Chance of Shot Off Target = 35% | Random number = 46 (Shot On Target)
Chance of Gk Save = 62.5% | Random number = 31.22 (Shot Saved by Gk)
2: Attack for Df Frank Vandermark
Chance of Sw stopping attack = 0; no Sw playing for Kingstonian FC
Chance of Shot Off Target = 35% | Random number = 91 (Shot On Target)
Chance of Gk Save = 62.5% | Random number = 69.75 (GOOOOOAAAAALLLLL!!!!!)
3: Attack for Df Gonzalo Sanz
Chance of Sw stopping attack = 0; no Sw playing for Kingstonian FC
Chance of Shot Off Target = 40% | Random number = 40 (Shot Off Target)
4: Attack for Df Frank Vandermark
Chance of Sw stopping attack = 0; no Sw playing for Kingstonian FC
Chance of Shot Off Target = 40% | Random number = 50 (Shot On Target)
Chance of Gk Save = 62.5% | Random number = 22.06 (Shot Saved by Gk)
5: Attack for Fw Algernon James
Chance of Sw stopping attack = 0; no Sw playing for Kingstonian FC
Chance of Shot Off Target = 40% | Random number = 52 (Shot On Target)
Chance of Gk Save = 62.5% | Random number = 90.72 (GOOOOOAAAAALLLLL!!!!!)
6: Attack for Fw Marcelo Guzman
Chance of Sw stopping attack = 0; no Sw playing for Kingstonian FC
Chance of Shot Off Target = 45% | Random number = 98 (Shot On Target)
Chance of Gk Save = 62.5% | Random number = 29.14 (Shot Saved by Gk)
7: Attack for Fw Marcelo Guzman
Chance of Sw stopping attack = 0; no Sw playing for Kingstonian FC
Chance of Shot Off Target = 45% | Random number = 39 (Shot Off Target)
******* KINGSTONIAN FC ATTACKING CHANCES AND SHOTS *******
AREA TOTALS GK Sw Df Mf Fw
-------------------------------------------
Kingstonian FC 10 0 46 31 29
Kendal Town FC 18 16 40 26 52
Kingstonian FC is Playing For A Draw!
Kingstonian FC Fw Attacks = 0 (29 - 40)
Kingstonian FC Mf Attacks = 1 ((31 - 26) / 2) * 0.5 (Play For Draw Multiplier); result rounded up
Kingstonian FC Df Attacks = 0 ((46 - 52) / 5; rounded up)
Kingstonian FC Total Attacks = 1
1: Attack for Mf Jake Bell
Chance of Sw stopping attack = 62% | Random number = 74 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 60 (Shot On Target)
Chance of Gk Save = 80.5% | Random number = 22.56 (Shot Saved by Gk)
===============================================
F I N A L S C O R E
KENDAL TOWN FC 3 - KINGSTONIAN FC 0
Match Notes
About to rejoin the relegation fight.
Jason (Kingstonian FC) 02/21 - 12:34 AM