(H)

Swindon Supermarine FC
John Blazel

AFC Rushden & Diamonds
John Holden
League Round 10
S T A R T I N G L I N E U P S SWINDON SUPERMARINE FC AFC RUSHDEN & DIAMONDS Ps Player Name SL FIT LVL Ps Player Name SL FIT LVL ---------------------------------------------------------------------------------- Gk Ryan Caron 15 2 17 Gk Gordon Wilkins 15 1 16 Df Thomas McIntyre 13 2 15 Sw Luís Morais 15 0 15 Df Mason Shaw 12 2 14 Df Lucas Soramaki 13 0 13 Df Luca Lorimar 12 2 14 Df Markus Jacobsen 12 2 14 Mf Owen Roberts 13 2 15 Df Charles Clarke 11 1 12 Mf Ryan White 12 2 14 Df Gareth Trickelbank 7 2 9 Mf Lewis Coppell 12 2 14 Mf Niklas König 12 1 13 Fw Jermaine Bennett 13 1 14 Mf Gerry Shilton 10 2 12 Fw Agustin Martínez 13 2 15 Fw William Hay 14 2 16 Fw Kai Williams 12 0 12 Fw Mark Solomon 13 0 13 Fw Sean Moore 10 2 12 Fw Giorgio Grasso 15 0 15 Gk Sw Df Mf Fw A R E A T O T A L S Gk Sw Df Mf Fw ----------------------------------------------------------------------- 17 0 43 43 53 ROSTER TOTALS 16 15 48 25 44 1 0 0 0 0 HARDNESS 1 0 0 0 0 0 0 0 0 9 HOME ADVANTAGE 0 0 0 0 0 0 0 0 0 0 GREAT PERFORMANCE POINTS 0 0 0 0 0 0 0 0 0 0 PLAY FOR DRAW 0 0 0 0 0 ======================================================================= 18 0 43 43 62 T O T A L S 17 15 48 25 44 ============================================================================ ============================================================================ B O O K I N G S Each player is next given a chance for a yellow/red card. The first number listed is the chance for the player to get the yellow/red card while the second number shows the random number drawn. If the random number is less than or equal to the player's yellow/red card chance then the player is sent off. Note that the chances are as follows: - Booking: 1.5 x (3 + (1.5 x Team_Hardness)) - Red Card: 0.25 x (3 + (1.5 x Team_Hardness))) If a player is booked we immediately draw a second number to check for a 'second yellow' (red card chance) resulting in a sending off. If a player is not booked we draw a red card chance to see if the player was given a straight red card. Note that the aforementioned formula differs for a Gk where the formula uses the hardness points added to your Gk area and NOT the team hardness points. ******* SWINDON SUPERMARINE FC YELLOW/RED CARD CHANCES ******* - Team Hardness = 1 - Gk Hardness = 1 Gk Ryan Caron: Chance of booking = 6.75% | Random number = 4.45 (no booking) Chance of straight red card = 1.0% | Random number = 24.58 (no red card) Df Thomas McIntyre: Chance of booking = 6.0% | Random number = 67.03 (no booking) Chance of second booking = 1.0% | Random number = 99.95 (no red card) Df Mason Shaw: Chance of booking = 6.0% | Random number = 65.45 (no booking) Chance of second booking = 1.0% | Random number = 6.37 (no red card) Df Luca Lorimar: Chance of booking = 6.0% | Random number = 37.39 (no booking) Chance of second booking = 1.0% | Random number = 92.51 (no red card) Mf Owen Roberts: Chance of booking = 6.0% | Random number = 49.86 (no booking) Chance of second booking = 1.0% | Random number = 90.7 (no red card) Mf Ryan White: Chance of booking = 6.0% | Random number = 48.3 (no booking) Chance of second booking = 1.0% | Random number = 11.82 (no red card) Mf Lewis Coppell: Chance of booking = 6.0% | Random number = 81.69 (no booking) Chance of second booking = 1.0% | Random number = 66.95 (no red card) Fw Jermaine Bennett: Chance of booking = 6.0% | Random number = 44.33 (no booking) Chance of second booking = 1.0% | Random number = 3.33 (no red card) Fw Agustin Martínez: Chance of booking = 6.0% | Random number = 98.09 (no booking) Chance of second booking = 1.0% | Random number = 12.01 (no red card) Fw Kai Williams: Chance of booking = 6.0% | Random number = 84.24 (no booking) Chance of second booking = 1.0% | Random number = 38.61 (no red card) Fw Sean Moore: Chance of booking = 6.0% | Random number = 63.39 (no booking) Chance of second booking = 1.0% | Random number = 23.91 (no red card) ******* AFC RUSHDEN & DIAMONDS YELLOW/RED CARD CHANCES ******* - Team Hardness = 1 - Gk Hardness = 1 Gk Gordon Wilkins: Chance of booking = 6.75% | Random number = 87.48 (no booking) Chance of straight red card = 1.0% | Random number = 46.78 (no red card) Sw Luís Morais: Chance of booking = 6.0% | Random number = 54.26 (no booking) Chance of second booking = 1.0% | Random number = 11.01 (no red card) Df Lucas Soramaki: Chance of booking = 6.0% | Random number = 3.55 (BOOKED!) Chance of second booking = 1.0% | Random number = 58.33 (no second yellow) Df Markus Jacobsen: Chance of booking = 6.0% | Random number = 31.86 (no booking) Chance of second booking = 1.0% | Random number = 63.77 (no red card) Df Charles Clarke: Chance of booking = 6.0% | Random number = 47.33 (no booking) Chance of second booking = 1.0% | Random number = 39.07 (no red card) Df Gareth Trickelbank: Chance of booking = 6.0% | Random number = 20.98 (no booking) Chance of second booking = 1.0% | Random number = 83.99 (no red card) Mf Niklas König: Chance of booking = 6.0% | Random number = 17.9 (no booking) Chance of second booking = 1.0% | Random number = 65.5 (no red card) Mf Gerry Shilton: Chance of booking = 6.0% | Random number = 92.67 (no booking) Chance of second booking = 1.0% | Random number = 11.78 (no red card) Fw William Hay: Chance of booking = 6.0% | Random number = 40.03 (no booking) Chance of second booking = 1.0% | Random number = 27.27 (no red card) Fw Mark Solomon: Chance of booking = 6.0% | Random number = 2.76 (BOOKED!) Chance of second booking = 1.0% | Random number = 44.7 (no second yellow) Fw Giorgio Grasso: Chance of booking = 6.0% | Random number = 7.55 (no booking) Chance of second booking = 1.0% | Random number = 8.9 (no red card) ============================================================================ ============================================================================ I N J U R I E S A major consequence of hardness is that your opponents get injured. For each player the chance of injury is: ((your team’s hardness * .25) + (opponent’s hardness * .75) + 2.5)%. For example if your team has a hardness of 8 and the opposition has a hardness of 4, the chance of injury for each player would be: 2 + 3 + 2.5 or 7.5%. The chance is halved for the opposition Gk. A player plays at half his normal level (skill plus fitness) in the match in which he is injured. Injured players lose fitness as a result, the amount of fitness lost being shown on the game report in brackets. There is a 30% chance of no fitness loss, 15% chance of 1 level fitness lost, 15% of 2 levels, and a 10% chance of each of 3,4,5, or 6 fitness levels being lost. This fitness loss (if any) takes place at the end of the session, for reasons of simplicity. Should a player be injured twice or more in a session, only the most severe injury will apply. ******* SWINDON SUPERMARINE FC CHANCES FOR INJURY ******* - Swindon Supermarine FC Team Hardness = 1 - AFC Rushden & Diamonds Team Hardness = 1 - All (except Gk) chance of injury = 3.5% - Gk chance of injury = 1.75% Gk Ryan Caron: Chance of injury = 1.75% | Random number = 80.75 (no injury) Df Thomas McIntyre: Chance of injury = 3.5% | Random number = 36.99 (no injury) Df Mason Shaw: Chance of injury = 3.5% | Random number = 96.19 (no injury) Df Luca Lorimar: Chance of injury = 3.5% | Random number = 72.06 (no injury) Mf Owen Roberts: Chance of injury = 3.5% | Random number = 78.36 (no injury) Mf Ryan White: Chance of injury = 3.5% | Random number = 37.28 (no injury) Mf Lewis Coppell: Chance of injury = 3.5% | Random number = 16.03 (no injury) Fw Jermaine Bennett: Chance of injury = 3.5% | Random number = 75.73 (no injury) Fw Agustin Martínez: Chance of injury = 3.5% | Random number = 19.83 (no injury) Fw Kai Williams: Chance of injury = 3.5% | Random number = 49.78 (no injury) Fw Sean Moore: Chance of injury = 3.5% | Random number = 94.13 (no injury) ******* AFC RUSHDEN & DIAMONDS CHANCES FOR INJURY ******* - AFC Rushden & Diamonds Team Hardness = 1 - Swindon Supermarine FC Team Hardness = 1 - All (except Gk) chance of injury = 3.5% - Gk chance of injury = 1.75% Gk Gordon Wilkins: Chance of injury = 1.75% | Random number = 50.42 (no injury) Sw Luís Morais: Chance of injury = 3.5% | Random number = 58.65 (no injury) Df Lucas Soramaki: Chance of injury = 3.5% | Random number = 62.08 (no injury) Df Markus Jacobsen: Chance of injury = 3.5% | Random number = 65.93 (no injury) Df Charles Clarke: Chance of injury = 3.5% | Random number = 0.31 (INJURED!) Targeted fitness lost = 2 Charles Clarke is being assisted by the Physio. He will lose 1 fitness points (deducted at end of session) Charles Clarke new match skill level = 6 Charles Clarke new match total level = 7 Df Gareth Trickelbank: Chance of injury = 3.5% | Random number = 8.36 (no injury) Mf Niklas König: Chance of injury = 3.5% | Random number = 34.63 (no injury) Mf Gerry Shilton: Chance of injury = 3.5% | Random number = 83.6 (no injury) Fw William Hay: Chance of injury = 3.5% | Random number = 31.73 (no injury) Fw Mark Solomon: Chance of injury = 3.5% | Random number = 27.3 (no injury) Fw Giorgio Grasso: Chance of injury = 3.5% | Random number = 99.92 (no injury) ============================================================================ ============================================================================ P E N A L T Y K I C K S There is a 10% chance of conceding a penalty for every hardness point used. Each 10% chance is separate, so a team could concede as many penalties as it plays hardness points. If no hardness is used, there is still a 5% penalty chance. The chance of a penalty being scored is: 50 + (4 x penalty takers skill) - (2 x Gk skill) % (to a maximum 95%) ******* AFC RUSHDEN & DIAMONDS CHANCES OF ALLOWING PENALTY KICKS ******* - Team Hardness: 1; (1 10% chance of yielding a PK) - PK Taker: Thomas McIntyre SL 13 - Defending Gk: Gordon Wilkins SL 15 1: Chance of PK occurring = 10% | Random number = 53 (no penalty kick) ******* SWINDON SUPERMARINE FC CHANCES OF ALLOWING PENALTY KICKS ******* - Team Hardness: 1; (1 10% chance of yielding a PK) - PK Taker: Giorgio Grasso SL 15 - Defending Gk: Ryan Caron SL 15 1: Chance of PK occurring = 10% | Random number = 65 (no penalty kick) ============================================================================ ============================================================================ A T T A C K I N G C H A N C E S & S H O T S (i) If team A's Fw area total is greater than team B's Df area total, then A earns a number of attacks equal to the difference. Note: A Sw does NOT add his levels to the Df in this league! (ii) The team with the highest Mf area total gets attacks equal to half the difference. (iii) If team A's Df area total is greater than team B's Fw total, then team A earns a number of attacks equal to one fifth of the difference. If team A is playing a sweeper behind the defence, this rises to one third of the difference. All fractions of attacks are rounded up, and then each of the attacks is treated as follows to see how many produce shots, then goals: (iv) Attacks have first to beat the Sw (if playing!). For each attack, there is a percentage chance of it being stopped equal to: 30 + (Sw level x 2) % (eg a level 10 Sw stops 30+10x2=50% of attacks.) Attacks passing the Sw become shots. (v) Each shot has a 35% chance of being off-target. If a side has scored 2 goals this rises to 40%, then by a further 5% after each goal scored, to a maximum of 75%. This is to curb ridiculous scorelines (with luck!) (vi) Finally, on-target shots come up against the Gk. This is similar to the Sw test, but the percentage is: 40 + (Gk level x 2.25) % Notes: If the defense is playing offside trap then the offensive team has their Fw attacks cut in half and theor Mf attacks doubled. A team choosing to PFD has 7 extra levels to split between Sw, Df and Mf areas, but their attacks for each area will be halved (round up fractions). ******* SWINDON SUPERMARINE FC ATTACKING CHANCES AND SHOTS ******* AREA TOTALS GK Sw Df Mf Fw ------------------------------------------- Swindon Supermarine FC 18 0 43 43 62 AFC Rushden & Diamonds 17 15 43 25 44 Swindon Supermarine FC Fw Attacks = 19 (62 - 43); result rounded up Swindon Supermarine FC Mf Attacks = 9 ((43 - 25) / 2) ; result rounded up Swindon Supermarine FC Df Attacks = 0 ((43 - 44) / 5; rounded up) Swindon Supermarine FC Total Attacks = 28 1: Attack for Mf Owen Roberts Chance of Sw stopping attack = 60% | Random number = 2 (Sw stopped attack) 2: Attack for Mf Lewis Coppell Chance of Sw stopping attack = 60% | Random number = 33 (Sw stopped attack) 3: Attack for Mf Owen Roberts Chance of Sw stopping attack = 60% | Random number = 83 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 24 (Shot Off Target) 4: Attack for Mf Lewis Coppell Chance of Sw stopping attack = 60% | Random number = 14 (Sw stopped attack) 5: Attack for Mf Ryan White Chance of Sw stopping attack = 60% | Random number = 7 (Sw stopped attack) 6: Attack for Mf Ryan White Chance of Sw stopping attack = 60% | Random number = 11 (Sw stopped attack) 7: Attack for Mf Owen Roberts Chance of Sw stopping attack = 60% | Random number = 31 (Sw stopped attack) 8: Attack for Mf Owen Roberts Chance of Sw stopping attack = 60% | Random number = 10 (Sw stopped attack) 9: Attack for Mf Owen Roberts Chance of Sw stopping attack = 60% | Random number = 12 (Sw stopped attack) 10: Attack for Fw Kai Williams Chance of Sw stopping attack = 60% | Random number = 7 (Sw stopped attack) 11: Attack for Fw Sean Moore Chance of Sw stopping attack = 60% | Random number = 100 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 93 (Shot On Target) Chance of Gk Save = 78.25% | Random number = 8.83 (Shot Saved by Gk) 12: Attack for Fw Agustin Martínez Chance of Sw stopping attack = 60% | Random number = 32 (Sw stopped attack) 13: Attack for Fw Kai Williams Chance of Sw stopping attack = 60% | Random number = 64 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 82 (Shot On Target) Chance of Gk Save = 78.25% | Random number = 68.83 (Shot Saved by Gk) 14: Attack for Fw Sean Moore Chance of Sw stopping attack = 60% | Random number = 64 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 17 (Shot Off Target) 15: Attack for Fw Agustin Martínez Chance of Sw stopping attack = 60% | Random number = 25 (Sw stopped attack) 16: Attack for Fw Sean Moore Chance of Sw stopping attack = 60% | Random number = 42 (Sw stopped attack) 17: Attack for Fw Sean Moore Chance of Sw stopping attack = 60% | Random number = 81 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 89 (Shot On Target) Chance of Gk Save = 78.25% | Random number = 93.35 (GOOOOOAAAAALLLLL!!!!!) 18: Attack for Fw Jermaine Bennett Chance of Sw stopping attack = 60% | Random number = 69 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 37 (Shot On Target) Chance of Gk Save = 78.25% | Random number = 54.68 (Shot Saved by Gk) 19: Attack for Fw Jermaine Bennett Chance of Sw stopping attack = 60% | Random number = 93 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 31 (Shot Off Target) 20: Attack for Fw Jermaine Bennett Chance of Sw stopping attack = 60% | Random number = 75 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 35 (Shot Off Target) 21: Attack for Fw Sean Moore Chance of Sw stopping attack = 60% | Random number = 35 (Sw stopped attack) 22: Attack for Fw Agustin Martínez Chance of Sw stopping attack = 60% | Random number = 34 (Sw stopped attack) 23: Attack for Fw Kai Williams Chance of Sw stopping attack = 60% | Random number = 29 (Sw stopped attack) 24: Attack for Fw Agustin Martínez Chance of Sw stopping attack = 60% | Random number = 83 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 29 (Shot Off Target) 25: Attack for Fw Sean Moore Chance of Sw stopping attack = 60% | Random number = 91 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 33 (Shot Off Target) 26: Attack for Fw Kai Williams Chance of Sw stopping attack = 60% | Random number = 34 (Sw stopped attack) 27: Attack for Fw Agustin Martínez Chance of Sw stopping attack = 60% | Random number = 94 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 28 (Shot Off Target) 28: Attack for Fw Jermaine Bennett Chance of Sw stopping attack = 60% | Random number = 99 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 9 (Shot Off Target) ******* AFC RUSHDEN & DIAMONDS ATTACKING CHANCES AND SHOTS ******* AREA TOTALS GK Sw Df Mf Fw ------------------------------------------- AFC Rushden & Diamonds 17 15 43 25 44 Swindon Supermarine FC 18 0 43 43 62 AFC Rushden & Diamonds Fw Attacks = 1 (44 - 43); result rounded up AFC Rushden & Diamonds Mf Attacks = 0 ((25 - 43) / 2; rounded up) AFC Rushden & Diamonds Df Attacks = 0 ((43 - 62) / 3; rounded up) AFC Rushden & Diamonds Total Attacks = 1 1: Attack for Fw Giorgio Grasso Chance of Sw stopping attack = 0; no Sw playing for Swindon Supermarine FC Chance of Shot Off Target = 35% | Random number = 76 (Shot On Target) Chance of Gk Save = 80.5% | Random number = 90.91 (GOOOOOAAAAALLLLL!!!!!) =============================================== F I N A L S C O R E SWINDON SUPERMARINE FC 1 - AFC RUSHDEN & DIAMONDS 1
Match Notes

Hopefully we can take the Magic Roundabout.
John (AFC Rushden & Diamonds) 02/06 - 4:01 AM


If you aren't British I suggest you Google Magic Roundabout, Swindon
Steve (Ilkeston Town FC) 02/08 - 7:19 PM

I'm not British, so I'll use Duckduckgo
John (AFC Rushden & Diamonds) 02/08 - 7:52 PM

This draw was also magic.
John (AFC Rushden & Diamonds) 02/08 - 7:52 PM