(H)

Bridgwater Town
Martyn Hathaway

Marine FC
Derek Purvis
League Round 1
S T A R T I N G L I N E U P S
BRIDGWATER TOWN MARINE FC
Ps Player Name SL FIT LVL Ps Player Name SL FIT LVL
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Gk Owen Brudenell 11 0 11 Gk Thiago Alves 7 0 7
Sw Luiz Dias 11 0 11 Sw Alfredo Herrera 7 0 7
Df André Carvalho 11 0 11 Df Afonso Gomes 8 0 8
Df John Tufnel 10 0 10 Df Andy Simpson 7 0 7
Fw Patrick Gallaher 10 0 10 Df Andres Bianchi 3 2 5
Fw Melker Lundin 9 0 9 Mf Jack Barry 9 0 9
Mf Geoffrey Simpson 9 0 9 Mf Adi Peretz 5 0 5
Mf Chuck Knox 7 0 7 Mf Miksa Kelemen 3 2 5
Fw Jay Meldrum 12 0 12 Fw Joel Sansom 8 -1 7
Fw Toby Hall 10 0 10 Fw Liam McColl 4 2 6
Fw George Taylor 6 2 8 Fw Agustín Rubio 2 2 4
Gk Sw Df Mf Fw A R E A T O T A L S Gk Sw Df Mf Fw
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11 11 21 16 49 ROSTER TOTALS 7 7 20 19 17
0 0 0 2 0 HARDNESS 0 0 0 0 0
0 0 0 1 8 HOME ADVANTAGE 0 0 0 0 0
0 0 0 0 0 GREAT PERFORMANCE POINTS 0 0 0 0 0
0 0 0 0 0 PLAY FOR DRAW 0 0 0 0 0
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11 11 21 19 57 T O T A L S 7 7 20 19 17
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B O O K I N G S
Each player is next given a chance for a yellow/red card. The first
number listed is the chance for the player to get the yellow/red
card while the second number shows the random number drawn. If the
random number is less than or equal to the player's yellow/red card
chance then the player is sent off. Note that the chances are as follows:
- Booking: 1.5 x (3 + (1.5 x Team_Hardness))
- Red Card: 0.25 x (3 + (1.5 x Team_Hardness)))
If a player is booked we immediately draw a second number to check
for a 'second yellow' (red card chance) resulting in a sending off.
If a player is not booked we draw a red card chance to see if the player
was given a straight red card. Note that the aforementioned formula
differs for a Gk where the formula uses the hardness points added to
your Gk area and NOT the team hardness points.
******* BRIDGWATER TOWN YELLOW/RED CARD CHANCES *******
- Team Hardness = 2
- Gk Hardness = 0
Gk Owen Brudenell: Chance of booking = 4.5% | Random number = 37.12 (no booking)
Chance of straight red card = 0.75% | Random number = 93.15 (no red card)
Sw Luiz Dias: Chance of booking = 7.5% | Random number = 75.7 (no booking)
Chance of second booking = 1.25% | Random number = 66.49 (no red card)
Df André Carvalho: Chance of booking = 7.5% | Random number = 55.2 (no booking)
Chance of second booking = 1.25% | Random number = 32.74 (no red card)
Df John Tufnel: Chance of booking = 7.5% | Random number = 43.95 (no booking)
Chance of second booking = 1.25% | Random number = 50.27 (no red card)
Fw Patrick Gallaher: Chance of booking = 7.5% | Random number = 61.1 (no booking)
Chance of second booking = 1.25% | Random number = 22.92 (no red card)
Fw Melker Lundin: Chance of booking = 7.5% | Random number = 84.65 (no booking)
Chance of second booking = 1.25% | Random number = 80.42 (no red card)
Mf Geoffrey Simpson: Chance of booking = 7.5% | Random number = 85.68 (no booking)
Chance of second booking = 1.25% | Random number = 73.47 (no red card)
Mf Chuck Knox: Chance of booking = 7.5% | Random number = 58.45 (no booking)
Chance of second booking = 1.25% | Random number = 83.7 (no red card)
Fw Jay Meldrum: Chance of booking = 7.5% | Random number = 79.73 (no booking)
Chance of second booking = 1.25% | Random number = 47.33 (no red card)
Fw Toby Hall: Chance of booking = 7.5% | Random number = 69.62 (no booking)
Chance of second booking = 1.25% | Random number = 9.91 (no red card)
Fw George Taylor: Chance of booking = 7.5% | Random number = 25.97 (no booking)
Chance of second booking = 1.25% | Random number = 23.88 (no red card)
******* MARINE FC YELLOW/RED CARD CHANCES *******
- Team Hardness = 0
- Gk Hardness = 0
Gk Thiago Alves: Chance of booking = 4.5% | Random number = 85.54 (no booking)
Chance of straight red card = 0.75% | Random number = 28.45 (no red card)
Sw Alfredo Herrera: Chance of booking = 4.5% | Random number = 38.74 (no booking)
Chance of second booking = 0.75% | Random number = 75.2 (no red card)
Df Afonso Gomes: Chance of booking = 4.5% | Random number = 62.87 (no booking)
Chance of second booking = 0.75% | Random number = 38.84 (no red card)
Df Andy Simpson: Chance of booking = 4.5% | Random number = 67.7 (no booking)
Chance of second booking = 0.75% | Random number = 17.52 (no red card)
Df Andres Bianchi: Chance of booking = 4.5% | Random number = 89.39 (no booking)
Chance of second booking = 0.75% | Random number = 36.24 (no red card)
Mf Jack Barry: Chance of booking = 4.5% | Random number = 85.56 (no booking)
Chance of second booking = 0.75% | Random number = 70.24 (no red card)
Mf Adi Peretz: Chance of booking = 4.5% | Random number = 3.17 (BOOKED!)
Chance of second booking = 0.75% | Random number = 86.94 (no second yellow)
Mf Miksa Kelemen: Chance of booking = 4.5% | Random number = 18.29 (no booking)
Chance of second booking = 0.75% | Random number = 78.05 (no red card)
Fw Joel Sansom: Chance of booking = 4.5% | Random number = 31.21 (no booking)
Chance of second booking = 0.75% | Random number = 39.31 (no red card)
Fw Liam McColl: Chance of booking = 4.5% | Random number = 44.86 (no booking)
Chance of second booking = 0.75% | Random number = 72.83 (no red card)
Fw Agustín Rubio: Chance of booking = 4.5% | Random number = 96.74 (no booking)
Chance of second booking = 0.75% | Random number = 13.83 (no red card)
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I N J U R I E S
A major consequence of hardness is that your opponents get injured.
For each player the chance of injury is:
((your team’s hardness * .25) + (opponent’s hardness * .75) + 2.5)%.
For example if your team has a hardness of 8 and the opposition has a hardness of 4,
the chance of injury for each player would be: 2 + 3 + 2.5 or 7.5%.
The chance is halved for the opposition Gk. A player plays at half
his normal level (skill plus fitness) in the match in which he is injured.
Injured players lose fitness as a result, the amount of fitness lost being
shown on the game report in brackets. There is a 30% chance of no fitness loss,
15% chance of 1 level fitness lost, 15% of 2 levels, and a 10% chance
of each of 3,4,5, or 6 fitness levels being lost.
This fitness loss (if any) takes place at the end of the session, for
reasons of simplicity. Should a player be injured twice or
more in a session, only the most severe injury will apply.
******* BRIDGWATER TOWN CHANCES FOR INJURY *******
- Bridgwater Town Team Hardness = 2
- Marine FC Team Hardness = 0
- All (except Gk) chance of injury = 3.0%
- Gk chance of injury = 1.5%
Gk Owen Brudenell: Chance of injury = 1.5% | Random number = 29.11 (no injury)
Sw Luiz Dias: Chance of injury = 3.0% | Random number = 0.62 (INJURED!)
Targeted fitness lost = 4
Luiz Dias is being assisted by the Physio. He will lose 3 fitness points (deducted at end of session)
Luiz Dias new match skill level = 6
Luiz Dias new match total level = 6
Df André Carvalho: Chance of injury = 3.0% | Random number = 83.68 (no injury)
Df John Tufnel: Chance of injury = 3.0% | Random number = 37.03 (no injury)
Fw Patrick Gallaher: Chance of injury = 3.0% | Random number = 12.96 (no injury)
Fw Melker Lundin: Chance of injury = 3.0% | Random number = 41.9 (no injury)
Mf Geoffrey Simpson: Chance of injury = 3.0% | Random number = 8.33 (no injury)
Mf Chuck Knox: Chance of injury = 3.0% | Random number = 93.48 (no injury)
Fw Jay Meldrum: Chance of injury = 3.0% | Random number = 92.99 (no injury)
Fw Toby Hall: Chance of injury = 3.0% | Random number = 93.98 (no injury)
Fw George Taylor: Chance of injury = 3.0% | Random number = 8.18 (no injury)
******* MARINE FC CHANCES FOR INJURY *******
- Marine FC Team Hardness = 0
- Bridgwater Town Team Hardness = 2
- All (except Gk) chance of injury = 4.0%
- Gk chance of injury = 2.0%
Gk Thiago Alves: Chance of injury = 2.0% | Random number = 30.75 (no injury)
Sw Alfredo Herrera: Chance of injury = 4.0% | Random number = 64.6 (no injury)
Df Afonso Gomes: Chance of injury = 4.0% | Random number = 2.46 (INJURED!)
Targeted fitness lost = 1
Afonso Gomes loses 1 fitness points (deducted at end of session)
Afonso Gomes new match skill level = 4
Afonso Gomes new match total level = 4
Df Andy Simpson: Chance of injury = 4.0% | Random number = 59.83 (no injury)
Df Andres Bianchi: Chance of injury = 4.0% | Random number = 15.91 (no injury)
Mf Jack Barry: Chance of injury = 4.0% | Random number = 47.06 (no injury)
Mf Adi Peretz: Chance of injury = 4.0% | Random number = 43.95 (no injury)
Mf Miksa Kelemen: Chance of injury = 4.0% | Random number = 85.24 (no injury)
Fw Joel Sansom: Chance of injury = 4.0% | Random number = 63.18 (no injury)
Fw Liam McColl: Chance of injury = 4.0% | Random number = 70.31 (no injury)
Fw Agustín Rubio: Chance of injury = 4.0% | Random number = 93.19 (no injury)
============================================================================
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P E N A L T Y K I C K S
There is a 10% chance of conceding a penalty for every hardness point used.
Each 10% chance is separate, so a team could concede as many penalties as it plays
hardness points. If no hardness is used, there is still a 5% penalty chance.
The chance of a penalty being scored is:
50 + (4 x penalty takers skill) - (2 x Gk skill) % (to a maximum 95%)
******* MARINE FC CHANCES OF ALLOWING PENALTY KICKS *******
- Team Hardness: 0; (1 5% chance of yielding a PK)
- PK Taker: Jay Meldrum SL 12
- Defending Gk: Thiago Alves SL 7
intRndPk = 79
1: Chance of PK occurring = 5% | Random number = 79 (no penalty kick)
******* BRIDGWATER TOWN CHANCES OF ALLOWING PENALTY KICKS *******
- Team Hardness: 2; (2 10% chances of yielding PKs)
- PK Taker: Jack Barry SL 9
- Defending Gk: Owen Brudenell SL 11
1: Chance of PK occurring = 10% | Random number = 27 (no penalty kick)
2: Chance of PK occurring = 10% | Random number = 29 (no penalty kick)
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A T T A C K I N G C H A N C E S & S H O T S
(i) If team A's Fw area total is greater than team B's Df area total,
then A earns a number of attacks equal to the difference.
Note: A Sw does NOT add his levels to the Df in this league!
(ii) The team with the highest Mf area total gets attacks equal to half
the difference.
(iii) If team A's Df area total is greater than team B's Fw total, then
team A earns a number of attacks equal to one fifth of the difference.
If team A is playing a sweeper behind the defence, this rises to one
third of the difference. All fractions of attacks are rounded up,
and then each of the attacks is treated as follows to see how many
produce shots, then goals:
(iv) Attacks have first to beat the Sw (if playing!). For each attack,
there is a percentage chance of it being stopped equal to:
30 + (Sw level x 2) %
(eg a level 10 Sw stops 30+10x2=50% of attacks.) Attacks passing the
Sw become shots.
(v) Each shot has a 35% chance of being off-target. If a side has scored
2 goals this rises to 40%, then by a further 5% after each goal scored,
to a maximum of 75%. This is to curb ridiculous scorelines (with luck!)
(vi) Finally, on-target shots come up against the Gk. This is similar to
the Sw test, but the percentage is:
40 + (Gk level x 2.25) %
Notes: If the defense is playing offside trap then the offensive team has
their Fw attacks cut in half and theor Mf attacks doubled.
A team choosing to PFD has 7 extra levels to split between Sw,
Df and Mf areas, but their attacks for each area will be halved
(round up fractions).
******* BRIDGWATER TOWN ATTACKING CHANCES AND SHOTS *******
AREA TOTALS GK Sw Df Mf Fw
-------------------------------------------
Bridgwater Town 11 6 21 19 57
Marine FC 7 7 16 19 17
Bridgwater Town Fw Attacks = 41 (57 - 16); result rounded up
Bridgwater Town Mf Attacks = 0 ((19 - 19) / 2; rounded up)
Bridgwater Town Df Attacks = 2 ((21 - 17) / 3); result rounded up
Bridgwater Town Total Attacks = 43
1: Attack for Df André Carvalho
Chance of Sw stopping attack = 44% | Random number = 80 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 51 (Shot On Target)
Chance of Gk Save = 55.75% | Random number = 77.94 (GOOOOOAAAAALLLLL!!!!!)
2: Attack for Df John Tufnel
Chance of Sw stopping attack = 44% | Random number = 73 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 12 (Shot Off Target)
3: Attack for Fw George Taylor
Chance of Sw stopping attack = 44% | Random number = 3 (Sw stopped attack)
4: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 44% | Random number = 83 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 80 (Shot On Target)
Chance of Gk Save = 55.75% | Random number = 50.86 (Shot Saved by Gk)
5: Attack for Fw Patrick Gallaher
Chance of Sw stopping attack = 44% | Random number = 93 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 78 (Shot On Target)
Chance of Gk Save = 55.75% | Random number = 7.85 (Shot Saved by Gk)
6: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 44% | Random number = 65 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 89 (Shot On Target)
Chance of Gk Save = 55.75% | Random number = 8.26 (Shot Saved by Gk)
7: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 44% | Random number = 38 (Sw stopped attack)
8: Attack for Fw George Taylor
Chance of Sw stopping attack = 44% | Random number = 80 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 100 (Shot On Target)
Chance of Gk Save = 55.75% | Random number = 21.74 (Shot Saved by Gk)
9: Attack for Fw Toby Hall
Chance of Sw stopping attack = 44% | Random number = 51 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 18 (Shot Off Target)
10: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 44% | Random number = 45 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 3 (Shot Off Target)
11: Attack for Fw Patrick Gallaher
Chance of Sw stopping attack = 44% | Random number = 57 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 85 (Shot On Target)
Chance of Gk Save = 55.75% | Random number = 38.61 (Shot Saved by Gk)
12: Attack for Fw George Taylor
Chance of Sw stopping attack = 44% | Random number = 15 (Sw stopped attack)
13: Attack for Fw Toby Hall
Chance of Sw stopping attack = 44% | Random number = 21 (Sw stopped attack)
14: Attack for Fw Patrick Gallaher
Chance of Sw stopping attack = 44% | Random number = 75 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 87 (Shot On Target)
Chance of Gk Save = 55.75% | Random number = 47.58 (Shot Saved by Gk)
15: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 44% | Random number = 87 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 64 (Shot On Target)
Chance of Gk Save = 55.75% | Random number = 16.94 (Shot Saved by Gk)
16: Attack for Fw Toby Hall
Chance of Sw stopping attack = 44% | Random number = 75 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 5 (Shot Off Target)
17: Attack for Fw George Taylor
Chance of Sw stopping attack = 44% | Random number = 29 (Sw stopped attack)
18: Attack for Fw George Taylor
Chance of Sw stopping attack = 44% | Random number = 8 (Sw stopped attack)
19: Attack for Fw George Taylor
Chance of Sw stopping attack = 44% | Random number = 21 (Sw stopped attack)
20: Attack for Fw Toby Hall
Chance of Sw stopping attack = 44% | Random number = 84 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 1 (Shot Off Target)
21: Attack for Fw Patrick Gallaher
Chance of Sw stopping attack = 44% | Random number = 54 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 36 (Shot On Target)
Chance of Gk Save = 55.75% | Random number = 35.15 (Shot Saved by Gk)
22: Attack for Fw Toby Hall
Chance of Sw stopping attack = 44% | Random number = 69 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 46 (Shot On Target)
Chance of Gk Save = 55.75% | Random number = 63.71 (GOOOOOAAAAALLLLL!!!!!)
23: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 44% | Random number = 36 (Sw stopped attack)
24: Attack for Fw Patrick Gallaher
Chance of Sw stopping attack = 44% | Random number = 54 (Sw did not stop attack!!)
Chance of Shot Off Target = 40% | Random number = 21 (Shot Off Target)
25: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 44% | Random number = 63 (Sw did not stop attack!!)
Chance of Shot Off Target = 40% | Random number = 91 (Shot On Target)
Chance of Gk Save = 55.75% | Random number = 42.07 (Shot Saved by Gk)
26: Attack for Fw Toby Hall
Chance of Sw stopping attack = 44% | Random number = 97 (Sw did not stop attack!!)
Chance of Shot Off Target = 40% | Random number = 5 (Shot Off Target)
27: Attack for Fw Patrick Gallaher
Chance of Sw stopping attack = 44% | Random number = 44 (Sw stopped attack)
28: Attack for Fw Toby Hall
Chance of Sw stopping attack = 44% | Random number = 79 (Sw did not stop attack!!)
Chance of Shot Off Target = 40% | Random number = 46 (Shot On Target)
Chance of Gk Save = 55.75% | Random number = 39.55 (Shot Saved by Gk)
29: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 44% | Random number = 5 (Sw stopped attack)
30: Attack for Fw Patrick Gallaher
Chance of Sw stopping attack = 44% | Random number = 72 (Sw did not stop attack!!)
Chance of Shot Off Target = 40% | Random number = 61 (Shot On Target)
Chance of Gk Save = 55.75% | Random number = 49.32 (Shot Saved by Gk)
31: Attack for Fw Melker Lundin
Chance of Sw stopping attack = 44% | Random number = 82 (Sw did not stop attack!!)
Chance of Shot Off Target = 40% | Random number = 38 (Shot Off Target)
32: Attack for Fw Toby Hall
Chance of Sw stopping attack = 44% | Random number = 93 (Sw did not stop attack!!)
Chance of Shot Off Target = 40% | Random number = 79 (Shot On Target)
Chance of Gk Save = 55.75% | Random number = 81.86 (GOOOOOAAAAALLLLL!!!!!)
33: Attack for Fw Toby Hall
Chance of Sw stopping attack = 44% | Random number = 79 (Sw did not stop attack!!)
Chance of Shot Off Target = 45% | Random number = 96 (Shot On Target)
Chance of Gk Save = 55.75% | Random number = 65.41 (GOOOOOAAAAALLLLL!!!!!)
34: Attack for Fw Patrick Gallaher
Chance of Sw stopping attack = 44% | Random number = 75 (Sw did not stop attack!!)
Chance of Shot Off Target = 50% | Random number = 67 (Shot On Target)
Chance of Gk Save = 55.75% | Random number = 35.75 (Shot Saved by Gk)
35: Attack for Fw Melker Lundin
Chance of Sw stopping attack = 44% | Random number = 62 (Sw did not stop attack!!)
Chance of Shot Off Target = 50% | Random number = 13 (Shot Off Target)
36: Attack for Fw Toby Hall
Chance of Sw stopping attack = 44% | Random number = 85 (Sw did not stop attack!!)
Chance of Shot Off Target = 50% | Random number = 98 (Shot On Target)
Chance of Gk Save = 55.75% | Random number = 71.67 (GOOOOOAAAAALLLLL!!!!!)
37: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 44% | Random number = 64 (Sw did not stop attack!!)
Chance of Shot Off Target = 55% | Random number = 40 (Shot Off Target)
38: Attack for Fw Patrick Gallaher
Chance of Sw stopping attack = 44% | Random number = 95 (Sw did not stop attack!!)
Chance of Shot Off Target = 55% | Random number = 74 (Shot On Target)
Chance of Gk Save = 55.75% | Random number = 1.45 (Shot Saved by Gk)
39: Attack for Fw Melker Lundin
Chance of Sw stopping attack = 44% | Random number = 56 (Sw did not stop attack!!)
Chance of Shot Off Target = 55% | Random number = 49 (Shot Off Target)
40: Attack for Fw Patrick Gallaher
Chance of Sw stopping attack = 44% | Random number = 77 (Sw did not stop attack!!)
Chance of Shot Off Target = 55% | Random number = 32 (Shot Off Target)
41: Attack for Fw Melker Lundin
Chance of Sw stopping attack = 44% | Random number = 89 (Sw did not stop attack!!)
Chance of Shot Off Target = 55% | Random number = 45 (Shot Off Target)
42: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 44% | Random number = 80 (Sw did not stop attack!!)
Chance of Shot Off Target = 55% | Random number = 31 (Shot Off Target)
43: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 44% | Random number = 63 (Sw did not stop attack!!)
Chance of Shot Off Target = 55% | Random number = 76 (Shot On Target)
Chance of Gk Save = 55.75% | Random number = 12.57 (Shot Saved by Gk)
******* MARINE FC ATTACKING CHANCES AND SHOTS *******
AREA TOTALS GK Sw Df Mf Fw
-------------------------------------------
Marine FC 7 7 16 19 17
Bridgwater Town 11 6 21 19 57
Marine FC Fw Attacks = 0 (17 - 21)
Marine FC Mf Attacks = 0 ((19 - 19) / 2; rounded up)
Marine FC Df Attacks = 0 ((16 - 57) / 3; rounded up)
Marine FC Total Attacks = 0
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F I N A L S C O R E
BRIDGWATER TOWN 5 - MARINE FC 0