(H)

Bridgwater Town
Martyn Hathaway

Worksop Town FC
David Morgan
League Round 9
S T A R T I N G L I N E U P S
BRIDGWATER TOWN WORKSOP TOWN FC
Ps Player Name SL FIT LVL Ps Player Name SL FIT LVL
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Gk Owen Brudenell 11 1 12 Gk Tyler Banks 11 0 11
Sw Lucas Moore 12 0 12 Df Taylor Saunders 12 1 13
Df Josh Martin 12 -1 11 Df Gordon Jackson 11 1 12
Df John Tufnel 11 1 12 Df Harley Watson 8 0 8
Fw Patrick Gallaher 12 0 12 Mf Miguel González 11 -1 10
Fw Melker Lundin 10 0 10 Mf Yevgeniy Zaytsev 12 -2 10
Mf Geoffrey Simpson 9 0 9 Mf Laurence Sansom 9 -1 8
Mf Louie Richman 8 2 10 Mf Callum McGuire 4 2 6
Fw Jay Meldrum 14 0 14 Fw Leon Bailey 11 0 11
Fw Toby Hall 10 0 10 Fw Laurence Newman 10 0 10
Fw George Taylor 8 2 10 Fw Peder Laursen 9 1 10
Gk Sw Df Mf Fw A R E A T O T A L S Gk Sw Df Mf Fw
-----------------------------------------------------------------------
12 12 23 19 56 ROSTER TOTALS 11 0 33 34 31
0 0 0 2 0 HARDNESS 0 0 0 0 0
0 0 0 2 7 HOME ADVANTAGE 0 0 0 0 0
0 0 0 0 0 GREAT PERFORMANCE POINTS 0 0 0 0 0
0 0 0 0 0 PLAY FOR DRAW 0 0 0 0 0
=======================================================================
12 12 23 23 63 T O T A L S 11 0 33 34 31
============================================================================
============================================================================
B O O K I N G S
Each player is next given a chance for a yellow/red card. The first
number listed is the chance for the player to get the yellow/red
card while the second number shows the random number drawn. If the
random number is less than or equal to the player's yellow/red card
chance then the player is sent off. Note that the chances are as follows:
- Booking: 1.5 x (3 + (1.5 x Team_Hardness))
- Red Card: 0.25 x (3 + (1.5 x Team_Hardness)))
If a player is booked we immediately draw a second number to check
for a 'second yellow' (red card chance) resulting in a sending off.
If a player is not booked we draw a red card chance to see if the player
was given a straight red card. Note that the aforementioned formula
differs for a Gk where the formula uses the hardness points added to
your Gk area and NOT the team hardness points.
******* BRIDGWATER TOWN YELLOW/RED CARD CHANCES *******
- Team Hardness = 2
- Gk Hardness = 0
Gk Owen Brudenell: Chance of booking = 4.5% | Random number = 40.54 (no booking)
Chance of straight red card = 0.75% | Random number = 67.04 (no red card)
Sw Lucas Moore: Chance of booking = 7.5% | Random number = 75.39 (no booking)
Chance of second booking = 1.25% | Random number = 35.42 (no red card)
Df Josh Martin: Chance of booking = 7.5% | Random number = 94.66 (no booking)
Chance of second booking = 1.25% | Random number = 11.37 (no red card)
Df John Tufnel: Chance of booking = 7.5% | Random number = 51.81 (no booking)
Chance of second booking = 1.25% | Random number = 72.34 (no red card)
Fw Patrick Gallaher: Chance of booking = 7.5% | Random number = 87.7 (no booking)
Chance of second booking = 1.25% | Random number = 81.54 (no red card)
Fw Melker Lundin: Chance of booking = 7.5% | Random number = 47.97 (no booking)
Chance of second booking = 1.25% | Random number = 29.26 (no red card)
Mf Geoffrey Simpson: Chance of booking = 7.5% | Random number = 37.47 (no booking)
Chance of second booking = 1.25% | Random number = 79.81 (no red card)
Mf Louie Richman: Chance of booking = 7.5% | Random number = 20.4 (no booking)
Chance of second booking = 1.25% | Random number = 38.42 (no red card)
Fw Jay Meldrum: Chance of booking = 7.5% | Random number = 72.25 (no booking)
Chance of second booking = 1.25% | Random number = 63.81 (no red card)
Fw Toby Hall: Chance of booking = 7.5% | Random number = 52.75 (no booking)
Chance of second booking = 1.25% | Random number = 23.25 (no red card)
Fw George Taylor: Chance of booking = 7.5% | Random number = 91.05 (no booking)
Chance of second booking = 1.25% | Random number = 28.67 (no red card)
******* WORKSOP TOWN FC YELLOW/RED CARD CHANCES *******
- Team Hardness = 0
- Gk Hardness = 0
Gk Tyler Banks: Chance of booking = 4.5% | Random number = 44.53 (no booking)
Chance of straight red card = 0.75% | Random number = 76.64 (no red card)
Df Taylor Saunders: Chance of booking = 4.5% | Random number = 71.84 (no booking)
Chance of second booking = 0.75% | Random number = 44.11 (no red card)
Df Gordon Jackson: Chance of booking = 4.5% | Random number = 66.56 (no booking)
Chance of second booking = 0.75% | Random number = 83.34 (no red card)
Df Harley Watson: Chance of booking = 4.5% | Random number = 90.91 (no booking)
Chance of second booking = 0.75% | Random number = 66.03 (no red card)
Mf Miguel González: Chance of booking = 4.5% | Random number = 37.54 (no booking)
Chance of second booking = 0.75% | Random number = 18.55 (no red card)
Mf Yevgeniy Zaytsev: Chance of booking = 4.5% | Random number = 84.84 (no booking)
Chance of second booking = 0.75% | Random number = 64.67 (no red card)
Mf Laurence Sansom: Chance of booking = 4.5% | Random number = 47.88 (no booking)
Chance of second booking = 0.75% | Random number = 95.16 (no red card)
Mf Callum McGuire: Chance of booking = 4.5% | Random number = 62.62 (no booking)
Chance of second booking = 0.75% | Random number = 74.87 (no red card)
Fw Leon Bailey: Chance of booking = 4.5% | Random number = 88.7 (no booking)
Chance of second booking = 0.75% | Random number = 23.4 (no red card)
Fw Laurence Newman: Chance of booking = 4.5% | Random number = 77.26 (no booking)
Chance of second booking = 0.75% | Random number = 32.58 (no red card)
Fw Peder Laursen: Chance of booking = 4.5% | Random number = 5.08 (no booking)
Chance of second booking = 0.75% | Random number = 35.41 (no red card)
============================================================================
============================================================================
I N J U R I E S
A major consequence of hardness is that your opponents get injured.
For each player the chance of injury is:
((your team’s hardness * .25) + (opponent’s hardness * .75) + 2.5)%.
For example if your team has a hardness of 8 and the opposition has a hardness of 4,
the chance of injury for each player would be: 2 + 3 + 2.5 or 7.5%.
The chance is halved for the opposition Gk. A player plays at half
his normal level (skill plus fitness) in the match in which he is injured.
Injured players lose fitness as a result, the amount of fitness lost being
shown on the game report in brackets. There is a 30% chance of no fitness loss,
15% chance of 1 level fitness lost, 15% of 2 levels, and a 10% chance
of each of 3,4,5, or 6 fitness levels being lost.
This fitness loss (if any) takes place at the end of the session, for
reasons of simplicity. Should a player be injured twice or
more in a session, only the most severe injury will apply.
******* BRIDGWATER TOWN CHANCES FOR INJURY *******
- Bridgwater Town Team Hardness = 2
- Worksop Town FC Team Hardness = 0
- All (except Gk) chance of injury = 3.0%
- Gk chance of injury = 1.5%
Gk Owen Brudenell: Chance of injury = 1.5% | Random number = 53.09 (no injury)
Sw Lucas Moore: Chance of injury = 3.0% | Random number = 53.62 (no injury)
Df Josh Martin: Chance of injury = 3.0% | Random number = 19.18 (no injury)
Df John Tufnel: Chance of injury = 3.0% | Random number = 92.71 (no injury)
Fw Patrick Gallaher: Chance of injury = 3.0% | Random number = 12.89 (no injury)
Fw Melker Lundin: Chance of injury = 3.0% | Random number = 69.45 (no injury)
Mf Geoffrey Simpson: Chance of injury = 3.0% | Random number = 45.78 (no injury)
Mf Louie Richman: Chance of injury = 3.0% | Random number = 95.01 (no injury)
Fw Jay Meldrum: Chance of injury = 3.0% | Random number = 25.77 (no injury)
Fw Toby Hall: Chance of injury = 3.0% | Random number = 65.76 (no injury)
Fw George Taylor: Chance of injury = 3.0% | Random number = 30.05 (no injury)
******* WORKSOP TOWN FC CHANCES FOR INJURY *******
- Worksop Town FC Team Hardness = 0
- Bridgwater Town Team Hardness = 2
- All (except Gk) chance of injury = 4.0%
- Gk chance of injury = 2.0%
Gk Tyler Banks: Chance of injury = 2.0% | Random number = 49.12 (no injury)
Df Taylor Saunders: Chance of injury = 4.0% | Random number = 3.43 (INJURED!)
Targeted fitness lost = 2
Taylor Saunders is being assisted by the Physio. He will lose 1 fitness points (deducted at end of session)
Taylor Saunders new match skill level = 6
Taylor Saunders new match total level = 7
Df Gordon Jackson: Chance of injury = 4.0% | Random number = 58.74 (no injury)
Df Harley Watson: Chance of injury = 4.0% | Random number = 45.66 (no injury)
Mf Miguel González: Chance of injury = 4.0% | Random number = 92.91 (no injury)
Mf Yevgeniy Zaytsev: Chance of injury = 4.0% | Random number = 63.38 (no injury)
Mf Laurence Sansom: Chance of injury = 4.0% | Random number = 15.27 (no injury)
Mf Callum McGuire: Chance of injury = 4.0% | Random number = 92.82 (no injury)
Fw Leon Bailey: Chance of injury = 4.0% | Random number = 30.39 (no injury)
Fw Laurence Newman: Chance of injury = 4.0% | Random number = 55.2 (no injury)
Fw Peder Laursen: Chance of injury = 4.0% | Random number = 80.76 (no injury)
============================================================================
============================================================================
P E N A L T Y K I C K S
There is a 10% chance of conceding a penalty for every hardness point used.
Each 10% chance is separate, so a team could concede as many penalties as it plays
hardness points. If no hardness is used, there is still a 5% penalty chance.
The chance of a penalty being scored is:
50 + (4 x penalty takers skill) - (2 x Gk skill) % (to a maximum 95%)
******* WORKSOP TOWN FC CHANCES OF ALLOWING PENALTY KICKS *******
- Team Hardness: 0; (1 5% chance of yielding a PK)
- PK Taker: Jay Meldrum SL 14
- Defending Gk: Tyler Banks SL 11
intRndPk = 56
1: Chance of PK occurring = 5% | Random number = 56 (no penalty kick)
******* BRIDGWATER TOWN CHANCES OF ALLOWING PENALTY KICKS *******
- Team Hardness: 2; (2 10% chances of yielding PKs)
- PK Taker: Yevgeniy Zaytsev SL 12
- Defending Gk: Owen Brudenell SL 11
1: Chance of PK occurring = 10% | Random number = 31 (no penalty kick)
2: Chance of PK occurring = 10% | Random number = 8 (PENALTY KICK!)
Chance of scoring = 76% | Random number = 90 (pk blocked)
============================================================================
============================================================================
A T T A C K I N G C H A N C E S & S H O T S
(i) If team A's Fw area total is greater than team B's Df area total,
then A earns a number of attacks equal to the difference.
Note: A Sw does NOT add his levels to the Df in this league!
(ii) The team with the highest Mf area total gets attacks equal to half
the difference.
(iii) If team A's Df area total is greater than team B's Fw total, then
team A earns a number of attacks equal to one fifth of the difference.
If team A is playing a sweeper behind the defence, this rises to one
third of the difference. All fractions of attacks are rounded up,
and then each of the attacks is treated as follows to see how many
produce shots, then goals:
(iv) Attacks have first to beat the Sw (if playing!). For each attack,
there is a percentage chance of it being stopped equal to:
30 + (Sw level x 2) %
(eg a level 10 Sw stops 30+10x2=50% of attacks.) Attacks passing the
Sw become shots.
(v) Each shot has a 35% chance of being off-target. If a side has scored
2 goals this rises to 40%, then by a further 5% after each goal scored,
to a maximum of 75%. This is to curb ridiculous scorelines (with luck!)
(vi) Finally, on-target shots come up against the Gk. This is similar to
the Sw test, but the percentage is:
40 + (Gk level x 2.25) %
Notes: If the defense is playing offside trap then the offensive team has
their Fw attacks cut in half and theor Mf attacks doubled.
A team choosing to PFD has 7 extra levels to split between Sw,
Df and Mf areas, but their attacks for each area will be halved
(round up fractions).
******* BRIDGWATER TOWN ATTACKING CHANCES AND SHOTS *******
AREA TOTALS GK Sw Df Mf Fw
-------------------------------------------
Bridgwater Town 12 12 23 23 63
Worksop Town FC 11 0 27 34 31
Bridgwater Town Fw Attacks = 36 (63 - 27); result rounded up
Bridgwater Town Mf Attacks = 0 ((23 - 34) / 2; rounded up)
Bridgwater Town Df Attacks = 0 ((23 - 31) / 3; rounded up)
Bridgwater Town Total Attacks = 36
1: Attack for Fw Toby Hall
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 35% | Random number = 9 (Shot Off Target)
2: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 35% | Random number = 25 (Shot Off Target)
3: Attack for Fw Patrick Gallaher
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 35% | Random number = 65 (Shot On Target)
Chance of Gk Save = 64.75% | Random number = 67.3 (GOOOOOAAAAALLLLL!!!!!)
4: Attack for Fw Toby Hall
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 35% | Random number = 50 (Shot On Target)
Chance of Gk Save = 64.75% | Random number = 68.14 (GOOOOOAAAAALLLLL!!!!!)
5: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 40% | Random number = 78 (Shot On Target)
Chance of Gk Save = 64.75% | Random number = 58.15 (Shot Saved by Gk)
6: Attack for Fw Toby Hall
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 40% | Random number = 28 (Shot Off Target)
7: Attack for Fw George Taylor
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 40% | Random number = 70 (Shot On Target)
Chance of Gk Save = 64.75% | Random number = 9.66 (Shot Saved by Gk)
8: Attack for Fw Toby Hall
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 40% | Random number = 33 (Shot Off Target)
9: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 40% | Random number = 50 (Shot On Target)
Chance of Gk Save = 64.75% | Random number = 78.98 (GOOOOOAAAAALLLLL!!!!!)
10: Attack for Fw Melker Lundin
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 45% | Random number = 40 (Shot Off Target)
11: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 45% | Random number = 6 (Shot Off Target)
12: Attack for Fw Patrick Gallaher
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 45% | Random number = 73 (Shot On Target)
Chance of Gk Save = 64.75% | Random number = 67.94 (GOOOOOAAAAALLLLL!!!!!)
13: Attack for Fw Patrick Gallaher
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 50% | Random number = 58 (Shot On Target)
Chance of Gk Save = 64.75% | Random number = 38.8 (Shot Saved by Gk)
14: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 50% | Random number = 98 (Shot On Target)
Chance of Gk Save = 64.75% | Random number = 94.62 (GOOOOOAAAAALLLLL!!!!!)
15: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 55% | Random number = 72 (Shot On Target)
Chance of Gk Save = 64.75% | Random number = 64.89 (GOOOOOAAAAALLLLL!!!!!)
16: Attack for Fw Toby Hall
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 60% | Random number = 65 (Shot On Target)
Chance of Gk Save = 64.75% | Random number = 22.84 (Shot Saved by Gk)
17: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 60% | Random number = 51 (Shot Off Target)
18: Attack for Fw Patrick Gallaher
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 60% | Random number = 20 (Shot Off Target)
19: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 60% | Random number = 83 (Shot On Target)
Chance of Gk Save = 64.75% | Random number = 50.96 (Shot Saved by Gk)
20: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 60% | Random number = 87 (Shot On Target)
Chance of Gk Save = 64.75% | Random number = 23.82 (Shot Saved by Gk)
21: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 60% | Random number = 36 (Shot Off Target)
22: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 60% | Random number = 16 (Shot Off Target)
23: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 60% | Random number = 46 (Shot Off Target)
24: Attack for Fw Patrick Gallaher
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 60% | Random number = 13 (Shot Off Target)
25: Attack for Fw George Taylor
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 60% | Random number = 82 (Shot On Target)
Chance of Gk Save = 64.75% | Random number = 14.18 (Shot Saved by Gk)
26: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 60% | Random number = 36 (Shot Off Target)
27: Attack for Fw Toby Hall
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 60% | Random number = 48 (Shot Off Target)
28: Attack for Fw Melker Lundin
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 60% | Random number = 36 (Shot Off Target)
29: Attack for Fw Toby Hall
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 60% | Random number = 44 (Shot Off Target)
30: Attack for Fw Patrick Gallaher
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 60% | Random number = 35 (Shot Off Target)
31: Attack for Fw Jay Meldrum
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 60% | Random number = 21 (Shot Off Target)
32: Attack for Fw Toby Hall
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 60% | Random number = 90 (Shot On Target)
Chance of Gk Save = 64.75% | Random number = 59.16 (Shot Saved by Gk)
33: Attack for Fw Melker Lundin
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 60% | Random number = 63 (Shot On Target)
Chance of Gk Save = 64.75% | Random number = 91.95 (GOOOOOAAAAALLLLL!!!!!)
34: Attack for Fw George Taylor
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 65% | Random number = 75 (Shot On Target)
Chance of Gk Save = 64.75% | Random number = 83.36 (GOOOOOAAAAALLLLL!!!!!)
35: Attack for Fw Melker Lundin
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 70% | Random number = 44 (Shot Off Target)
36: Attack for Fw Melker Lundin
Chance of Sw stopping attack = 0; no Sw playing for Worksop Town FC
Chance of Shot Off Target = 70% | Random number = 91 (Shot On Target)
Chance of Gk Save = 64.75% | Random number = 7.33 (Shot Saved by Gk)
******* WORKSOP TOWN FC ATTACKING CHANCES AND SHOTS *******
AREA TOTALS GK Sw Df Mf Fw
-------------------------------------------
Worksop Town FC 11 0 27 34 31
Bridgwater Town 12 12 23 23 63
Worksop Town FC Fw Attacks = 8 (31 - 23); result rounded up
Worksop Town FC Mf Attacks = 6 ((34 - 23) / 2) ; result rounded up
Worksop Town FC Df Attacks = 0 ((27 - 63) / 5; rounded up)
Worksop Town FC Total Attacks = 14
1: Attack for Mf Miguel González
Chance of Sw stopping attack = 54% | Random number = 89 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 100 (Shot On Target)
Chance of Gk Save = 67.0% | Random number = 17.39 (Shot Saved by Gk)
2: Attack for Mf Yevgeniy Zaytsev
Chance of Sw stopping attack = 54% | Random number = 8 (Sw stopped attack)
3: Attack for Mf Miguel González
Chance of Sw stopping attack = 54% | Random number = 12 (Sw stopped attack)
4: Attack for Mf Laurence Sansom
Chance of Sw stopping attack = 54% | Random number = 14 (Sw stopped attack)
5: Attack for Mf Yevgeniy Zaytsev
Chance of Sw stopping attack = 54% | Random number = 10 (Sw stopped attack)
6: Attack for Mf Yevgeniy Zaytsev
Chance of Sw stopping attack = 54% | Random number = 56 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 62 (Shot On Target)
Chance of Gk Save = 67.0% | Random number = 16.28 (Shot Saved by Gk)
7: Attack for Fw Laurence Newman
Chance of Sw stopping attack = 54% | Random number = 25 (Sw stopped attack)
8: Attack for Fw Laurence Newman
Chance of Sw stopping attack = 54% | Random number = 85 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 23 (Shot Off Target)
9: Attack for Fw Laurence Newman
Chance of Sw stopping attack = 54% | Random number = 36 (Sw stopped attack)
10: Attack for Fw Peder Laursen
Chance of Sw stopping attack = 54% | Random number = 99 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 5 (Shot Off Target)
11: Attack for Fw Peder Laursen
Chance of Sw stopping attack = 54% | Random number = 49 (Sw stopped attack)
12: Attack for Fw Peder Laursen
Chance of Sw stopping attack = 54% | Random number = 62 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 4 (Shot Off Target)
13: Attack for Fw Laurence Newman
Chance of Sw stopping attack = 54% | Random number = 5 (Sw stopped attack)
14: Attack for Fw Leon Bailey
Chance of Sw stopping attack = 54% | Random number = 91 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 20 (Shot Off Target)
===============================================
F I N A L S C O R E
BRIDGWATER TOWN 8 - WORKSOP TOWN FC 0
Match Notes
All the best, Martyn
David (Worksop Town FC) 02/12 - 5:26 PM

Whooped!!
David (Worksop Town FC) 02/15 - 8:04 PM